Official Thimbleweed Park Forums

The 2019 what we are playing thread


You mean here right?

If so, yeah I can understand you. The game loses some momentum, but once you find the right path there are some of my favorite locations to discover!


That’s the spot. I wandered around the island a bit but quickly lost interest. Maybe if there was an easy puzzle to solve right away it would have created more motivation.


Yes, it wasn’t easy for me too, even when I replayed the game for the second time some years ago. I confess: I used a walkthrough both times :grin:.

Since I’m here, I’m taking this post to also tell I recently played the second episode of Midnight Scenes by Octavi Navarro and it was really good.

1 Like

That’s great news I didn’t know the second one was out. I really enjoyed the first one with the highway

1 Like

Aviary Attorney said that I finished path C: fraternity, and that I should basically replay the whole game to make different choices at one key point.

This is either a pun I’m missing or one for @PiecesOfKate

The game also has some surprisingly big design flaws. I pressed on a statement but I didn’t have the evidence to back it up. It’s not uninteresting to be able to go into trial with different pieces of evidence at your disposal, but instead of being able to abide like in Phoenix Wright, you just… have to keep presenting until you lose.

I don’t feel like I wasted my time, mind you.

(I drafted this about three weeks ago and apparently forgot to post it.)

I don’t recall any particular hangups when I played it with my wife in… 2012ish.

1 Like

I’m (re)playing Miles Edgeworth Investigation 2, with the English patch, that patches everything in english – text in graphics, too.
10/10 for the translation work.

Further information:


Yeah, that one was great.


OMG YES! I absolutely MUST play MEI2. I mean, I knew there was a fan translation but admittedly I’ve been too lazy to look up what I actually needed to do to play it. I’m glad there’s a handy thread that explains all that. :slight_smile:
As for what I’m playing this year, so far my husband and I have been deep in Dynasty Warriors 9 ever since they added local co-op some months back. Same fun as previous games, but my enthusiasm’s wearing down now that we’ve played through all the missions at least twice.

1 Like

I’m playing the waiting game. I might check out Devil May Cry 5 today. I’ll also have two new Shadow of the Tomb Raider DLCs waiting for me.


Talking about playing the waiting game… Too lazy to google it… is there a way to disable steam doing a client update almost every single time I want to “quickly” start up a game?
Really, how bad can a launcher be if it needs updating almost every day?

1 Like

Steam is weird and doesn’t respond to a Window shutdown by shutting itself down cleanly. If you exit it before shutting down Windows, Steam normally shouldn’t “update” (integrity check) on startup.

(As to why it doesn’t just exit properly when you shutdown Windows… who knows.)

Here’s the .crash file it didn’t delete when I rebooted from Windows into Linux earlier. I started Windows at 17:40, which is when Steam created this .crash file that it only deletes if you exit the program manually. (I rebooted into Linux a little after 18:00.)

If I delete this file now, while in Linux, Steam won’t “update” when starting.

It occurs to me that one could add the simplest of simple shutdown scripts, doing nothing but calling steam -shutdown (or slightly more satisfying, deleting that .crash file).

1 Like

I tried DMC5 for about 40 minutes. So far it seems a bit clunky and retro in the worst way (e.g., no customization of the control scheme). It also does that retro thing where you’ve got over half an hour of a (very impressive looking) real-time animated movie for 5-10 minutes of gameplay. The difference is that it’s not prerendered, but it’s still a part of ye olde DMC that I thought DmC left behind.

Also I hear that the DRM causes some 20 % performance difference.

To make matters worse, when I pressed the menu button to pause one of the myriad cutscenes, that *beeping* skipped it.

So definitely disappointing for the first hour. Now I expect it to improve once the game actually starts…


Funny. My definition of retro is that thing where you’ve got over half an hour of a (very impressive looking but also very) static loading screen for 5-10 minutes of gameplay.
(Then you die, because you suck at the game or because the game sucks all by itself.)

Ouch! That IS sad!


In context I mean 1 to 2 decades old retro DMC, as opposed to the only truly modern-era installment (DmC). :wink:

So far this game feels like DMC5… if it had come out around 2010. Sure, it’s in the name, but we’ve had better games since, most obviously Bayonetta and DmC (and in some interesting ways, Remember Me).

I seem to be the minority in thinking DmC is the best game in the series, even if the character redesign wasn’t great and the story took itself too seriously.

So far:

  • DMC4: bosses
  • Bayonetta: controls, combat, level design
  • DmC: combat, boss fights
    (Which is not the same thing as bosses. The bosses can be lame even if the boss fights are neat.)
  • DMC5: video quality

PS Bayonetta also has cutscenes that go on forever. It’s not a panacea. But at least it had a pretty kick-ass graveyard opener.


I bought GRIS this weekend, and that one is jaw-droppingly beautiful. Some of the platforming is fairly challenging (for me at least), but the artwork makes more than up for sweaty hands.

A bit tricky to get it running with wine, due to its reliance on the Media Foundation Platform for video playback, but well worth the hassle.

1 Like

Finished GRIS today. Short, but intense. I even thought of taking some late-game screenshots:

Now I’m ready for Trüberbrook …


A. Million. Times. THIS! :point_up:


Finished Trüberbrook. Another short game, but it hit the right notes with me due to its unique 60s Germany setting and the general atmosphere. I’ll recommend it for that, not so much for the point & click gameplay. I think the simplified object interaction would have been okay, if only the developers had not gotten rid of combining items in the inventory, too. That really took it a step too far. Even then, the game managed to be tricky at times, but perhaps not for the best of reasons.


With the 30€ it currently costs, it doesn´t sound like something I´d get before a significant sale then. :frowning:

Unforseen Incidents however I might pay full price for, after all the great things I´ve heard so far.


I played several more hours of DMC5. The game is well-polished and good at what it does. The first hour or two is rather boring though. Partially it’s the requisite tutorial type stuff (especially the somewhat annoying overwrought Japanese style of doing it), but mainly because it’s a whole freaking animated movie. Later on the cutscenes get shorter, or perhaps it’s just that you don’t get one every two minutes of gameplay.

One thing that confused me a fair bit at first is that Nero’s devil breaker self-destruct uses the same left button as Dante’s devil trigger (and V’s Nightmare summon). Especially in the beginning I kept accidentally destroying my devil breakers while trying to do combos. I suppose this might only be an issue for people who played DMC4.

It’s also a bit annoying that without unlocking higher difficulty levels first, you can only play normal (or whatever you want to call “Devil Hunter”). This might make sense for the very highest difficulty levels, but regular hard is arguably easier than normal, because enemies are less inclined to die before you’re able to reach higher stylistic ratings. I prefer the classic Doom model where you can choose nightmare from the get-go. Sure, I can’t play nightmare (or “Dante must die”) but that isn’t really the point. If I could, it’d be even more annoying to have to go through multiple levels of boredom to unlock it.

Nero vs. Dante is also a bit of a mixed bag there. Dante is much easier to play than Nero. You’re at S and even SS before you good and well realize it. When the game gives you Dante to play it feels like you’ve switched to easy mode. (To some degree this is because you can switch weapons and styles on the fly making for more interesting combos and stuff.) On the flip side Nero has the hook, keeping you nicely in the action. V is also easier on the whole.

PS I haven’t tried auto-assist. I assume it’d be rather boring.

Edit: :rofl: just played a bit as Dante and got a D (due to dying twice), lowest rating ever. Took me a while to get the pattern of the boss. :slight_smile: