I just filled out a questionnaire sent by GOG which is of some relevance in this thread.
Yes, please! It was the PC-CD ātalkieā version? Some magazines published the EGA version on a CD with the audio drama.
I remembered correctly. Hereās the CD in question (I tried with different lighting, but somewhat hard to get a good quality image with my phone)
It contains one audio track with the audio book, in German, with a runtime of 30m7s:
And, as you correctly surmised, itās indeed the (much better) EGA version (Yay! \o/):
Given the name of the data partition, itās from PC Power, issue #2, 1997.
Perhaps you should have mentioned that there are about 20 more questions afterwards ā¦
Anyway, I went through the ordeal to get
Though I guess after 35+ years of gaming, itās a bit hard to come up with a list of top 3 ā across all genres, no less.
More details on AA and Highland Song when Iām done playing.
And while visiting GOG, I picked up Inspector Schmidt - A Bavarian Tale, plus the upcoming Between Horizons. More on those later, I guess.
Iām hoping Horizon Forbidden West will come to GOG.
Thatās the one I entered for question #10 . Given they received other Sony titles too, Iām carefully optimistic itāll come to GOG. Perhaps not on day one, though.
Finally finished after resuming (from the start of the episode as I had forgotten most of it after about a year): Sam and Max 303 - They Stole Maxās Brain!
Next up: either Police Quest I (as part of my āletās play all the Sierra games I never played in chronological orderā) or Sam & Max 304
I probably should continue with the latter, as alternating between the series usually just leads me to not playing any games at all for a long stretch of time.
Did take a quick look at Between Horizons. Not happy at all with the controls. Itās practically looking like a 2D point & click adventure, but controls are keyboard only when it comes to moving your character and interacting with objects and NPCs. The amount of tutorial messages thrown at you seems another indication that the user interface isnāt really as streamlined as it should have been. The visuals and what little of the story Iāve seen so far are good, though.
Anyway, back to Apollo Justice: Ace Attorney Trilogy, where Iāve just started the 3rd and final game.
Iām currently doing the tutorial/introduction of Ghost Trick. Iāve kept an eye on it since someone here (possibly even @Someone) recommended it. It feels a bit like Ace Attorney from the other direction so far.
I just started the Science;Adventure visual novel series, finished Chaos;Head Noah and Chaos;Child and really enjoyed them, Iām starting Steins;Gate tomorrow.
And for PnC games, I finally played The Excavation of Hobās Barrow and it was an amazing adventure experience.
Legend Of Skye is amazing guys. Puzzles, humour and animations are as good as Monkey 1 and 2. Only the backgrounds are a tad less good. (If only the designer of skye @Carles had teamed up with the bg artist of Black Hawkā¦)
Thank you for your words seguso!
Played Monolith, now that it works on Linux (though no idea if it was due to a change in Wine, or an update to the game).
As suspected after seeing the final trailer, itās a game where everything is not as it seems. Frankly, I did not like the twist. Iāll leave it at that, but oh boy do I want to rant about the plot!
In contrast to the writing, I really liked the visuals. The backgrounds looked hand-painted, detailed, and exactly how Iād expect a modern, high-res 2D P&C adventure to present itself. The character models and visual effects could have been better, but nothing to complain overly much about. Better leave that for the voice acting ā¦
I started with the German voices, this being a German developer after all, found them a bit lacking, so switched to English. Big mistake! On the bright side, after hearing something really bad, the mediocre German voices seemed suddenly pretty decent in comparison. The credits rolled by a bit too quickly to get a good look at the voice actors, but must all be a bunch of amateurs with bad direction to boot.
Remain the puzzles. Given the game is space-themed, a lot of the puzzles revolve around repairing equipment by more or less improvised means. All fairly straight-forward and not too tricky. There are also a few mini-games ranging from incredibly simple to near incomprehensible. Iād have enjoyed some of them more if they would have been explained a bit better, or had been less tedious, but at least thereās always a skip button.
All that said, I did find the first 2/3rds of the game pretty good. Solving the puzzles, while not too taxing, felt rewarding as new locations opened up and things got more and more mysterious. I had only wanted to check if the game finally worked, then return to Ace Attorney, but it really had me hooked on the spot. The rest I only finished to get closure, but the longer it took, the worse it got.
Best stop playing before driving off in the rover ⦠and if you donāt speak German, turn off the audio and read the subtitles instead!
In a twist of events, Iām playing Sam&Max 304 in parallel with Ace Attorney - after reading so much about it here.
Then donāt mix the puzzles. Back then when I played several adventures games at the same time, at some point my brain wasnāt able to assign the puzzles to the right games anymore. For example I thought that there was this shiny key, but it was in another adventure gameā¦
Iām still playing Ghost Trick (about once a week or less). Itās very respectful of your time, asking you if you want to quit at logical points instead of just storming onwards like your typical game.
Completed all 3 games of the Apollo Justice: Ace Attorney Trilogy, and have to say itās the weakest of the 3 collections.
The 1st isnāt too bad when it came to the overarching story, but I did find the cases and characters a bit lacking.
The second (which Iāve branded as Ace Attorney: Kindergarten Edition) has so many flaws. The new 3D character models are a big downgrade from the prior 2D art, and theyāve aged badly. Then the game always tells you what to do next at practically every step. And lastly: teenage High School drama!
Spirit of Justice is the best of the bunch by a long shot, notwithstanding the lame name jokes. I did have a bit of a dĆ©jĆ vu sensation when it came to āOwen 4thā, but I canāt really recall where I might have come across a similar setup. I also really got to like Rayfa (after the obligatory āwhatās the deal with all these teenage girls!?ā), and I guess sheās the one with the most character development by far. Also liked the soundtrack.
Overall, I still canāt shake the feeling that the cases in the previous games where a bit more serious in tone, with more interesting motives, but perhaps this is just the novelty finally wearing off.
Oh, and Iāve sorely missed Detective Gumshoe.
Completed Between Horizons, and I am glad I did.
Took just short of 9 hours in total, and I was taking it rather slow. As can be seen from the ending screen, there are a total of 10 cases to solve, none of them particularly difficult, but the game isnāt holding your hand either. The ever-growing pile of evidence and conversation records doesnāt make the task any easier. Couple that with a save-system that does not allow to revert a single action, and the pressure is on!
I am usually not very fond of having to make irreversible decisions in (narrative) games, as often enough it feels like a shot in the dark, with what little context you have. But at least the game gives you all the time you need to make up your mind, and it seemed that the plot-defining moments were somewhat decoupled from the solution to the cases as well. So after a bit of initial uneasiness, I began to enjoy the challenge.
In the end, I was rewarded with an outcome that I was quite happy with, and the mission was a success, too! \o/
I also made peace with the controls by using a gamepad. Although that made navigating the evidence and map a bit more cumbersome, walking around and interacting with the environment was a much better experience. But proper mouse controls could have gone a long way ā¦
All in all, fully recommended if figuring out mysteries in a Sci-Fi setting is your thing. No classic P&C inventory/object puzzles, though.
Started playing SKALD - Against the Black Priory. Despite not having any particular affection for the C64, I really do like the visuals:
Obviously, thereās some lighting-effects going on, so there are way more colors on screen than there should rightfully be, but as with TWP, itās a pretty good take on how one might fondly remember a game from the 80s.
In all other aspects, it plays more like an RPG from the 2000s. Instead of a page of exposition in the manual and then off slaying monsters, the writing and story structure is really quite elaborate, if linear. There are sprawling skill trees for each character class, a bit of crafting, and tactical turn-based combat. Enemies donāt respawn, and there are barely any random encounters.
The setting is medieval with a dose of Lovecraftian horror, though itās perhaps a bit too grimdark to put the horror to good effect. Also, come to think of it, the party doesnāt seem to experience the same mental deterioration many of the NPCs must have suffered. Maybe that wouldnāt make for fun gameplay ā¦
Anyway, if anyone is looking for a nostalgic, western cRPG experience, SKALD is a good pick! So far, Iām impressed.