Uuuugh. I wonder that playing those didn’t turn me off PNCs for all time. So far I played only “And Then There Were None” for the Wii, and I will admit that a fair amount of my criticism had to do with the fact that I know the original story very well and I was under the impression that you’d be simply working toward the book’s original ending. If I didn’t have that mindset, I might (?) have enjoyed it a bit more.
I do still have “Evil Under the Sun” for the Wii waiting in the wings. I don’t know that story nearly as well so I might have a better time, especially now that I have more PNC experience. I haven’t looked into whether there are more (and better) Agatha Christie games for PC.
(As an aside, I still haven’t played Great Ace Attorney Chronicles. Got a long-term project to finish by the end of the year/early next year and then still to tackle “The Girl Who Stands Behind.” )
Hm… AFAIR it was explicitly stated (on the box? ) that it hasn’t the original ending. Actually it includes the original ending - but more like an easter egg.
The ones I have played aren’t nearly as good as the LucasArts adventure or the Deadalic ones. But noteworthy are The “ABC murders”: They have an interesting interface. It’s a little bit “notchy” but interesting.
I must’ve completely ignored that if so.
On that subject, I wishlisted that “Poirot: First Cases” game on Steam. I’m trying my hardest to not get new Steam games until I can get through my current backlog.
Guys, this game is a masterpiece (great ace attorney chronicles). But I’m especially interested in the user interface.
I wonder how general is it. If it can be adapted to implementing any puzzle, classical puzzles. For example, can Monkey 2 be remade with this system?
In those games, you play by combining sentences with inventory objects. More precisely, you need to find an inventory object that contradicts the sentence.
But this can be changed slightly, so that your inventory object can not only contradict a sentence, but provide an answer to an implicit question.
With this modification, I wonder if this can be a general system to express any puzzle…
That’s one of the questions I always wondered myself, the first time I played the Ace Attorney series.
Keep in mind that the first game came out in 2006 (in Europe for Nintendo DS), and it featured the same system, more or less.
Exactly, more or less like what you have done with Little Girl in Monster Land!
On May 8th, in Tokyo there has been a concert for the 20th anniversary of Ace Attorney.
The Tokyo Philharmonic Orchestra, directed by Hirofumi Kurita, has played a lot of music from the Ace Attorney series, including some from The Great Ace Attorney game.
Relax, take it easy and enjoy!
(The original video was deleted for copyright violation, on request from Capcom Inc.)
I’m still waiting for an Ace Attorney 7! I liked the Great Ace Attorney, even though I was a bit disappointed by the ending. AAI2 is my favorite for sure. I love AA3, of course, and AA6 - which might be an impopular opinion - as well.
So I’m on case 2 of GAA2 and…good lord this thing is painful. I’ve been playing this particular case for days and only now is there seemingly finally an end in sight. I mean, I should come to expect it by now, but every time I run into this, it’s both interesting and frustrating - interesting for the expected plot twists, frustrating for the copious amounts of unnecessary dialogue that serve only to do the whole “YOU SUCK, NARUHODO, AND WE MUST HAVE 100 LINES OF TALKING TO BEAT THAT IN” and make me want to smack everyone multiple times.
Then of course is the frustration at the game’s logic - I just passed the point where you’re supposed to name the “true” culprit, and my personal choices consisted of 1 obvious (or so I thought), 2 not-so-obvious, and 2 yeah-kinda-stretching-it options. The correct answer turned out to be in that third bunch. (I have to admit that once I got it wrong 3 times, I just gave up and looked up the answer because at that point I would have been just guessing anyway. But also admittedly, if I’d thought about it and the way this series works, the correct answer was probably more obvious than it appeared.)
Every time I play an AA game, it reminds me of why I love and hate this series. Please tell me this one gets less tedious as it goes on. I usually do end up enjoying the overarching story in each game, but it’s such a painful route to get to the end, and I still have 3 more cases to go in this one.
I had a good time with it, but yeah, it has all those frustrating moments where you have to wait forever until you can tell the game that you know, weird leaps of logic, etc. Was the second the one with the prisoner?
Edit: but you need to keep playing for the best theme in probably all of Ace Attorney.
Yep, and the strychnine business. Now I’ll grant that this series originally started with 3 days trial/investigation, but because you had so many more days to go through, each day seemed to be shorter and thusly seemed like you were progressing faster. Or maybe I’m just more impatient and pressed for time in my older age.
I have finally, finally, FINALLY reached the end of case #3 in GAA2. That was insanely epic. I took 22 PAGES of notes! (Then again, I’ve also started taking far more notes than I used to, partly because of the ever-longer gaps between my game sessions and partly the fact that seemingly random things in conversations actually turn out to be key to the reasoning process.) Now I really, really REALLY hope the last 2 cases aren’t crazy like this one.
I have an idea where the metaplot is going and I’m extremely curious to see how things turn out. I was somehow surprised that Barok actually knew who the “Professor” was (even if he didn’t know how others were related to “the Professor”), although I guess it makes sense seeing as Van Zieks was in the prosecutor’s office at the time. I thought he didn’t know the killer’s identity and I was just waiting for him to call for the wax figure’s face to be unmasked during the trial so he could finally discover who killed his brother.
I have the feeling it’s going to take me the rest of the year to finish this game.
I have finished The Great Ace Attorney after playing it for several months. I’m blown away! How will I live without it? It truly leaves a void inside . Incredible characters. Really interesting and engaging story.
The gameplay is truly interesting, although sometimes it holds your hand a bit too much. One of the best games I ever played!
Amazing art as well, both the backgrounds and the characters.
Now I am playing all the Nintendo DS attorney games with my daughter, starting from the first one. I discovered that she likes them (while, for example, she doesn’t like Monkey Island ).