I posted this theory on twitter:
My theory about the Reyes kidnapping is it’s really just showing you what happens when a character goes to the ‘null void’ room. Reyes is technically ‘dead’ every time he isn’t in use, and this was just the games way of showing you that. The coroner is there to exemplify his ‘death’ but when he’s put back in use by the game/player, he is alive. I think Rikki is there just to give an example of an actor resource that’s randomly been put into use, totally detached from plot or purpose, but since she is mostly nulled too, it’s a good opportunity to have her there for example purposes. I think the Ray kidnapping is the ‘game spirit’ forcing upon you a dead end/‘dead man walking’/unwinnable bug and using the dime to make the sheriff rescue phone call is suppose to be symbolic of a workaround hack that allows you to continue the gameplay.
I think most of the abstraction of the story is a personification of adventure game theory and development?