Frenzie
September 16, 2019, 10:41am
591
tlammert:
But I have my doubts seeing a single person trying to make a whole game in an accaptable period of time. He estimates 1 1/2 years from now. 35.000$ are not enough to live 1 1/2 years from it, so he needs to work somewhere. Which leads to he can´t do the game full time which leads to me thinking 1/ 2 Year is very optimistic.
Maybe it is, maybe it isn’t. But needing to do other work as well definitely doesn’t follow from the conclusion unless he’s broke. It would just mean he’s also investing his own money.
Related: SkateBIRD - in development game - #15 by Frenzie
I see, so in the case of minimal funding post-release sales would be a necessity to recoup the costs. I guess I thought of the Kickstarter-type business plan as more or less breaking [even] around release, since many of your potential customers might have already “bought” the game.