Well, he is Spanish I think. I think in some parts of spain you can live with 1100$ / month. Also, this is only going to fund the first one of several episodes. the retrieval of the first artifact --first stone or something…
But yes, he’s been too sketchy in the approach to kickstarter. He hasn’t even posted a background…
According to Kickstarter he is from Spain. Regarding the English translations, he mentioned in the “comments” section, that he would like to hire a professional translator if the funding goal is reached.
That’s another thing: €20 gets you just part of the game. No telling how much that might be in terms of playtime, but this makes it fairly expensive as far as indie games go. Certainly not helping its cause.
It´s absolutely not that I don´t thrust him.
And I´m missspelling much more myself
But if you ask people for money, you should check everything twice.
I think personaly, not the best english isn´t a problem. But you should at least proof read your text and not have a title that says “Sountrack”
But that´s just my personal opinion.
From what I see, I think these guys did a great job so far.
But from what I see too, it´s just that I don´t think this will work in the estimated time with the aimed amount of money.
I can only back things I believe in. But still, I would love to see this going live anyways.
Maybe it is, maybe it isn’t. But needing to do other work as well definitely doesn’t follow from the conclusion unless he’s broke. It would just mean he’s also investing his own money.
and only 130€ from the next stretch goal, which will add an hour of gameplay (and – my guess – delay the release by 6+ months). I’m in on it, though (but not in the phone book).
Disco Elysium (formerly known as No Truce with the Furies) has a release date: October 15th. And it’s coming to GOG (and Steam, of course). While technically a RPG, I’d classify it as narrative game, as even combat plays out via text and multiple choice.
Seems they are off to a good start. From some of the communication they sent out, there’s this bit
With Summer Daze at Hero-U, we’re refining an adventure game down to its core - story, characters, and choices. […] Moving a small avatar around isn’t any of those. Searching for the right object to pick up isn’t one of those either.
Sounds a lot like the Telltale formula, actually. So I am a bit hesitant … I do like narrative games, but I also like to explore worlds.
You could classify the Walking Dead formula as a visual novel, but visual novels long predate the Walking Dead. /nitpick
I think the Telltale formula offers much more choice and exploration than you’d expect from a visual novel though, as exemplified by the best game Telltale never made: Oxenfree.
It was practically impossible for me to get through the demo (and I didn’t). Narration/dialog was über slow even with the lowest text delay.