Under development adventure games that are worth a mention

What are these two design flaws? I’m not greatly interested in listening to some long interview.

Edit: never mind, already addressed above. They spotted two design flaws and didn’t point out what they were? Hmm…

Perhaps they’re thinking of something similar to the two “issues” I talked about here (one of which is more feature than flaw anyway): Was TWP too ambitious? Too big/lengthy?