Under development adventure games that are worth a mention

Purgatory. Looks interesting and at least it’s not trying to be cute like most recent adventure games.

5 Likes

Looks like a lot of fun!
I don’t know if it is intentional, but it’s funny how the MANSION is not unlike that other mansion (grandfather clock next to stairs? Check! Doors to left/right/front at the top of main stairs? Check! Piano? Check! Creepy stuff in the basement? Check!) Admittedly, a bit more maniac than the original one.

But they really did it with the closing remark as their version of “TWP release is scheduled for soon

1 Like

Demons Never Lie:

2 Likes

Kickstarter for 3 Minutes to Midnight is now live:

On the pro side, they have big boxes in the LucasArts style, though at a price tag where I personally will pass. But on the cons, they have Linux only as a stretch goal, likely meaning they have not given it much thought during development so far. I’m not sure if that bodes well …

4 Likes

It seems they have much more stretch goals lined up - including other languages - but these will only be revealed after funding the project and as other stretch goals get funded. That’s what the loooong campaign text says at least.

I had been under the impression that they were using Kickstarter mostly to fund extra localization (and to generate some publicity), so I was naturally a bit disappointed by the initial lack of Linux support (and a bit worried that it might drop by the wayside due to “unforeseen technical difficulties”, even if unlocked by the campaign … there’s ample precedent for that, after all).

Anyway, I’m carefully optimistic: the initial goal isn’t too high, and the game itself seems not half bad. In the worst case, there’s Wine to the rescue … :slight_smile:

The one bit that stood out for me was

A few months ago, while working on secondary plots for our characters […]

It’s something I’m aware of in the context of TV shows, but have rarely noticed in adventure games. Sounds like a nice thing to include, though.

Is this a horror game? Because they are just standing there, not doing anything...


Like putting a cover on the cabriolet! :scream_cat:

1 Like

I’ve started listening to their interview on the adventure games podcast…

On the plus side, their favorite game is Monkey 2 and the first adventure they played is Zak.

Otoh, I’m always skeptical of games with graphics that detailed and with that much animation… until I see one that delivers (for my taste of course).

I will listen to the rest of the interview…

1 Like

and I have to say they seem a bit pretentious… they said that they spotted two “design flaws” in thimbleweed park… come on.

2 Likes

It’s listed on Gog:

https://www.gog.com/game/brassheart

1 Like

Did they say anything specific?

No, I believe they didn’t explain. :slight_smile: If I was the host, I’d be like “hang on… you’ll have to provide some serious substantiation here my man” :slight_smile:

(and they weren’t talking about the ending)

2 Likes

Heard a lot about this one…

Woah! There were NO FLAWS!

1 Like

That’s only because you keep pushing off playing Memoria :stuck_out_tongue_winking_eye:.

But it’s definitely true that gameplay did not make the same advances over time as the presentation of video games. Often enough, it’s worse. In that regard, I’d give 3 Minutes to Midnight at least props for puzzles with alternative solutions and subsequently multiple different endings. Doesn’t say anything about the actual puzzle quality, but at least it’s something to set the game apart from standard P&C adventures. (I think something similar was planned for The Devil’s Men as well :sob:)

3 Minutes to Midnight is in Kickstarter now: https://www.kickstarter.com/projects/scarecrowstudio/3-minutes-to-midnight-a-comedy-graphic-adventure

I recommend the €4,900 tier. The €15 pledge is good too.

3 Likes

David Fox recommends it either!

Are they blind? :joy:

No, as they listed their heroes and shining examples which include Gary, David, Steve Purcell, Brian Moriarty - with pictures… I felt a kind of reassurance, like “ok these guys know their stuff” (or they know how to link wikipedia knowledge to a demonic marketing strategy to reach their target audience)

What are these two design flaws? I’m not greatly interested in listening to some long interview.

Edit: never mind, already addressed above. They spotted two design flaws and didn’t point out what they were? Hmm…

Perhaps they’re thinking of something similar to the two “issues” I talked about here (one of which is more feature than flaw anyway): Was TWP too ambitious? Too big/lengthy?

Nope… Here’s what he says… (minute 12:14)

“There were a couple of design mistakes that got me stuck. It took a while to figure out, but those mistakes helped me a lot when designing my game, like, trying to avoid that kind of frustration”

image

and the host jokes: “well, Ron Gilbert himself in the late eighties wrote about the pitfalls of adventure games… So now you can write part 2”

and he says: “Yes, I mean, I’ve never done a video game before, I used to work on engineering, but I learned so much in these 3 years of making a point and click adventure game that I’m convinced the next one we do will come out smoother and better”

3 Likes