Those are some great ones!
A diner with arcade? Lovely!
I’m not sure if it’s in development though. The files say ‘demo’ but I have the impression it’s a finished game. Just a short one (15min).
The new graphic adventure game “Chronicle of Innsmouth: Mountains of Madness” has been funded with 10.000€ with Kickstarter.
For the Stretch Goals including the next (and important step at 15.000€) for full voice acting in English are still missing a few Euros.
So if you want to support this project please join the Kickstarter campaign and get a nice “old-school” Big Box version of MoM for example or another pledge:
Only 10 days remaining!
last 2 days and the chance to support the Kickstarter campaign of “Chronicle of Innsmouth: Mountains of Madness”. If you are interested in this old-style adventure game just see my post above^^
Some information on Adventure Gamers:
It looks great and I remember seeing the first game (Chronicle of Innsmouth on Steam) some time ago.
31 hours to go!
Here’s a review of the first one:
- Main character is clearly a reskinned Guybrush Threepwood
- A few too many self-referential genre jokes
Well, sounds like a perfect fit for this forum!
I’m very happy to have the first game Chronicle of Innsmouth as Big Box in my little collection.
Only 17 hours remaining to support the second part of Chronicle of Innsmouth: Mountains of Madness at Kickstarter and get a nice Big Box edition for example.
Edit (01.12.18) Reuploaded Chronicle of Innsmouth image.
Oh, why did you remove the image?
Are you trying to hide the fact that you still haven’t unwrapped and read “The Art of Point + Click Adventure Games”?
Yep, I notice everything
I had been more intrigued by the copy of Mad TV. I liked that game. One of those business simulation games that were the rage in Germany (and possibly elsewhere) at that time, but with a humorous angle.
@Nor_Treblig: In fact you are very attentive! It’s true I didn’t unwrapped and read “The Art of Point + Click Adventure Games”. I bought this book twice one as the collector’s edition you have seen.
I have uploaded the image to make a little “promotion” for the final Kickstarter hours of Chronicle of Innsmouth: Mountains of Madness, but the Kickstarter campaign has been finished and I didn’t want to give the impression with my image to “pose” with that to say the truth. 97% of my collection are Commodore Amiga games I think.
Unfortunately the stretch goal of 15.000€ for full voice acting in English has not been reached. I hope they make/synchronize it anyway.
@kaiman: I loved Mad TV too. The successor Mad News had not this beloved charm in my opinion. I’m a movie/Hollywood blockbuster fan of 80/90’s too and it was great to make my own television program with all my favorite movies and visit cute Betty.
You can safely post such pictures, we like to see these sort of collections here!
I’ve upped my pledge at the end. We’ve tried!
This was an interesting game. But back then I didn’t really understand what’s going on and I never got far.
And this would be the appropriate topic . But we’ll enjoy them no matter where they show up!
I loved that game and managed to finish it. It was very funny. I had a soft spot for games like this (Rock Star Ate My Hamster was another great one) even though they taught me nothing and in real life I can’t really manage anything. There’s a browser version online.
Okay guys, thank you. I have posted a picture in the right topic.
You are right, we have tried. I’m a bit disappointed nevertheless, because the start at Kickstarter was so promising and I really thought we can reach the stretch goal of full voice acting maybe even a German translation. Well, maybe at least the English synchronization comes anyway I hope.
Low-res point’n’click adventure “coming soon”:
Don’t Escape: 4 Days in a Wasteland on GOG.
Note: there are also survival/timed mechanics in the game.
I try to be prepared for the worst, before I open this thread, and I still wonder how adventures, which are not worth being mentioned, look like (but without wanting to see them). As I’m here already, let’s take a look (although the screenshot hurts in my eyes already):
a) A classic pixelart aesthetic and creepy atmosphere from a veteran of horror and thrillers.
Who might be this guy? But no matter who he/she/it is, I doubt this will be able due to the graphics. It’s very unlikely, you gonna scare adults with a resolution of about 32k pixels, in this style, with such a camera. The ‘classic’ is wrong due to the dpi/different hardware/lack of afterglow/blur …
b) Logical puzzles and exploration to challenge players without frustrating them.
This sounds good, except that a logical puzzle isn’t enough, a.o. it’s about the fun, the tragedy, the awesomeness, the uniqueness of a puzzle too. Secondly without offering diversified options or an AI, how is a ‘challenge players without frustrating them’ gonna work exactly for a small budgeted project (hence the graphics)? It rings the ‘there will be puzzles but they won’t stop your story flow’ bell. Someone who enjoys getting stuck for good reasons vs. I primary want an interactive story (which works best in your dreams).
c) Time mechanics; certain actions advance the clock in a race against time.
On mobile, there already exists a survival mode in every game, it’s the energy consumption of a game vs. your battery, and finding the power connector just in time, plus, everything going wrong in the real world around you.
d) A post-apocalyptic thriller, with an engaging storyline and cast.
Wow, finally, a new idea. An engaging storyline … so a book author or a professional writer from the film industry went for a game for a change? I wonder how important the cast will be considering this presentation but at least in this scenario there’s a reason for unenlivened scenes. Good voice acting is generally great but regarding sound, why not staying more ‘classic’ and enjoy 8bit too then?
e) Moody and engrossing original musical score.
Again, it’s funny to see how devs enjoy high res music in their low res graphics productions, which (if you’ve experienced low res) often doesn’t fit together and feels wrong.
f) Multiple variations for each chapter mean multiple play throughs with new content.
Which means less resources went into the linear story telling. How often did I replay an adventure, just in order to experience tiny differences? If I had to choose, I always would have preferred a bigger better built linear world instead or more/better puzzles contrary to that I need to replay a game in order to experience slight differences.
Apart from this, the game sounds great.