…displayed on a C= 1702 monitor…
While I’m not looking to convert the whole game to SNES the following is implemented:
- Title screen: using mode 3 w/ parallax scrolling. Still need to use the bird sprites and consider adding sprite scaling
- Option screen
- Juketron, AKA music test screen
- Chapter title card using mode 0 and HDMA effect
- In-game: mixture of mode 1 and mode 3. Still need code to handle object management, inventory, camera, collision
I wasn’t going to post anything about this until it was further along; however, I have little time to work on this and, when I do, I’m lucky if I have more than 7 minutes uninterrupted. Hopefully I’m able to do a bit more than a demo. We’ll see.