Thimbleweed Park main characters by me

This is the first time I draw pixel art after 25 years of hiatus. :smiley:

Thanks go to the TWP project and to this community for having awakened the kid that’s still in me.

Colors: 15
Original size: 100 x 60 pixels.

Small version:


Large version:

15 Likes

Nice! Is that 15 colors total, for all characters then? Very impressive.

Yes, 15 colors for all the image. I like to experiment with graphic restrictions, like the number of colors or the quantity of pixels to use.

For example, I used for each character one quarter of the pixels used for a character in the game. In this way it’s more difficult to draw facial expressions and body language.

I still have a lot to learn, it took me 45 minutes to get something acceptable (but not good) for Ransome’s mouth/face. Also, copying an existing drawing is relatively easy. Creating new art will be much more difficult.

Nooooo!

So, that’s what happened after their endings! They became all zombies!
(Franklin a ghost zombie, ehehe)

Jokes apart, nice job!

Of course! “Rebooting” means “resurrecting”. :stuck_out_tongue:

You know your stuff!

They are all easily recognisable!

Yeah, one such pixel is just really big.
I probably wouldn’t try to show the teeth. Just a straight line of e.g. 4 pixels doesn’t look that bad, he’d still have his pissed look.

Great, now… more difficult!
Try to recolor the characters using the C64 fixed color palette! :upside_down_face:

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I’m a fan of EGA graphics like used in Zak!

Oh btw. you could actually use purple from Delores shirt as the main colour of the balloon, I think it wouldn’t look too bad. Of course the secondary colour isn’t matching optimally.

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My favourite version of ZMKATAM is Amiga 32 colors.

they repainted everything just to add 16 colors?

Actually, they enhanced each location and character:

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I had never seen the version to the left. I had played on the amiga at the time, and I thought the EGA version was identical, because the amiga has the EGA cyan color.

Strange, they repainted everything but they used the horrid EGA cyan color :slight_smile:

Version on the left is the Commodore 64 (Basic V2) version, with its limitations:

  • fixed palette
  • 16 colors
  • 4 colors maximum for each 8x8 pixels square
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ah, so it’s true that the version to the right is both amiga and EGA

Yes, probably they “ported” the same 32-colors version from Amiga to PC or vice-versa, I don’t know for which platform it was developed, at first.

I have tried that but the teeth helps refining the shape of the mouth and works as antialias. I have removed it but the mouth becomes a bit too “blocky” and empty for my taste.

Just recoloring it wouldn’t be a good way to pay homage to the C64 because in my opinion it would be necessary to simulate also the non-square pixels, which would require a complete redrawn of the image. And I completely suck at simulating C64 graphics. :smiley:

This is a very good example of non-square pixels applied to Thimbleweed Park art:

Source:

It would be fun to try to apply that palette. :slight_smile:

I tried that but I didn’t find a purple color that was dark enough for Delores shirt and bright enough for the balloon. I Also tried a bright purple and darkened it with dithering but I don’t like to dither so small areas created with big pixels, because it makes the image much less clean. I’ll try it again, though. :slight_smile:

Actually, the scene on the right doesn’t use 32 colors but only 16. They used the other available 16 colors for other stuff, probably, but not for the scene.

I agree. Let me say that that’s a very very bad way to use Amiga colors. 32 palette colors chosen from a total of 4096 would give any pixel artist an incredible ways to express his/her talent. Instead, they used only 16 colors, replicating a bit the EGA color scheme.

For comparison, this is a MI1 Amiga scene using 22 colors:

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I might be wrong but I think this Amiga version is still 16 colors:

I mean, that is clearly the EGA palette. So I assume it’s 16 colors, and that the pc and amiga versions are the same.

Yes, that’s why I said that for the Amiga they used only 16 colors even if Amiga would have provided more colors (32 or even 64, with some limitations).

WOW, that’s a real C64 conversion! Congratulations to the author!!

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