This is the first time I draw pixel art after 25 years of hiatus. 
Thanks go to the TWP project and to this community for having awakened the kid that’s still in me.
Colors: 15
Original size: 100 x 60 pixels.
Small version:

Large version:
This is the first time I draw pixel art after 25 years of hiatus. 
Thanks go to the TWP project and to this community for having awakened the kid that’s still in me.
Colors: 15
Original size: 100 x 60 pixels.
Small version:

Large version:
Nice! Is that 15 colors total, for all characters then? Very impressive.
Yes, 15 colors for all the image. I like to experiment with graphic restrictions, like the number of colors or the quantity of pixels to use.
For example, I used for each character one quarter of the pixels used for a character in the game. In this way it’s more difficult to draw facial expressions and body language.
I still have a lot to learn, it took me 45 minutes to get something acceptable (but not good) for Ransome’s mouth/face. Also, copying an existing drawing is relatively easy. Creating new art will be much more difficult.
Nooooo!
So, that’s what happened after their endings! They became all zombies!
(Franklin a ghost zombie, ehehe)
Jokes apart, nice job!
Of course! “Rebooting” means “resurrecting”. ![]()
You know your stuff!
They are all easily recognisable!
Yeah, one such pixel is just really big.
I probably wouldn’t try to show the teeth. Just a straight line of e.g. 4 pixels doesn’t look that bad, he’d still have his pissed look.
Great, now… more difficult!
Try to recolor the characters using the C64 fixed color palette! 
I’m a fan of EGA graphics like used in Zak!
Oh btw. you could actually use purple from Delores shirt as the main colour of the balloon, I think it wouldn’t look too bad. Of course the secondary colour isn’t matching optimally.
My favourite version of ZMKATAM is Amiga 32 colors.
they repainted everything just to add 16 colors?
Actually, they enhanced each location and character:

I had never seen the version to the left. I had played on the amiga at the time, and I thought the EGA version was identical, because the amiga has the EGA cyan color.
Strange, they repainted everything but they used the horrid EGA cyan color 
Version on the left is the Commodore 64 (Basic V2) version, with its limitations:
ah, so it’s true that the version to the right is both amiga and EGA
Yes, probably they “ported” the same 32-colors version from Amiga to PC or vice-versa, I don’t know for which platform it was developed, at first.
I have tried that but the teeth helps refining the shape of the mouth and works as antialias. I have removed it but the mouth becomes a bit too “blocky” and empty for my taste.
Just recoloring it wouldn’t be a good way to pay homage to the C64 because in my opinion it would be necessary to simulate also the non-square pixels, which would require a complete redrawn of the image. And I completely suck at simulating C64 graphics. ![]()
This is a very good example of non-square pixels applied to Thimbleweed Park art:
It would be fun to try to apply that palette. ![]()
I tried that but I didn’t find a purple color that was dark enough for Delores shirt and bright enough for the balloon. I Also tried a bright purple and darkened it with dithering but I don’t like to dither so small areas created with big pixels, because it makes the image much less clean. I’ll try it again, though. ![]()
Actually, the scene on the right doesn’t use 32 colors but only 16. They used the other available 16 colors for other stuff, probably, but not for the scene.
I agree. Let me say that that’s a very very bad way to use Amiga colors. 32 palette colors chosen from a total of 4096 would give any pixel artist an incredible ways to express his/her talent. Instead, they used only 16 colors, replicating a bit the EGA color scheme.
For comparison, this is a MI1 Amiga scene using 22 colors:

I might be wrong but I think this Amiga version is still 16 colors:

I mean, that is clearly the EGA palette. So I assume it’s 16 colors, and that the pc and amiga versions are the same.
Yes, that’s why I said that for the Amiga they used only 16 colors even if Amiga would have provided more colors (32 or even 64, with some limitations).
WOW, that’s a real C64 conversion! Congratulations to the author!!