It’s unlikely to be enough to change the picture. even an extra $100K doesn’t make this possible. I know $100K seems like a lot of money, but you can’t think about it as $100K being in your personal bank account. 1/3 of that is lost in taxes. plus remember TWP cost $1M to make. Making a new game isn’t likely to be much less. While we save money in not building the engine, that wasn’t a huge chuck of the budget. Also, I could go get a job and make 2x what I’ll ever make on TWP and any money from an new game is a risk, so it’s far from guaranteed. I’ve taken a lot of risks in my career, and while they have been creatively fun, most have broken even finally or not paid out.
Yes, I could skip and trim the budget and cut the quality and take even more risks but I don’t know if I want to do that anymore. I don’t mind taking risks, but they need to be correctly calculated. I don’t think spinning up another point-and-click adventure is the right risk to take. Maybe I’ll stumble on a idea that changes that equation, but maybe not, and certainly not in the “near term”.
To enthusiastically jump into another point-and-click adventure, TWP would have needed to make $750K in profit, meaning after taxes and investors payout. We are magnitudes from that and PS4, Switch and iOS won’t change that.