Wow. I’m surprised how well the style works. I really don’t miss the pixels. The graphic looks “new” and like and old-school adventure at the same time! IMHO it lacks a little bit of detail in the foreground (I miss some bushes and the edge from the grass to the brown path is a little bit too sharp). But overall: really great!
(@RonGilbert: If you would like to make a new adventure game that addresses “new” and “old” players at the same time you should consider that style.)
Thanks LowLevel… Ron knows I am master in re-creating stuff :o) I have remaking in my art blood.
It would be easy for me to re-create full TWP, if needed Once i have a concept art or final art in my hand, I can very easy create a new version in any resolution. For now, its just a fan art… for NOW… (JK Ron)
To compare me with other remakes made by somebody else I am trying to achieve as much details as possible. Not just tracing and smoothing original art. So Ron, … next game with me, ok ?
BTW: This environment has been done like a game environment and it has many layers needed for parallax, animations and depth.
I am glad you like it and I wish there were more people showing their art skills based on popular games.
This image can be done in about 3-4 days… 1 day: layout + modeling, 2 day: UV + Texturing, 3 day: vfx, vegetation, polish, 4 day: rendering + post production + polish.
Yes, there needs to be more people included or less environments. Also, each environment has different length and different amount of details. Some of them can be done faster, some of them takes longer.
I would say, more vegetation you have, more time it takes.
yes, I’m doing on Sketchup
the hardest thing is that the perspective on the 2D image is very clunky. I’m fixing some things
do you think I should do one colour textures, or more realistic ones? I put more detalied labels on the products or keep it simple?