@seguso Do you want to continue here?
I’m not really into textual games, but I’ve seen nice stories evolving from good starting prompts. Have you started with a blank prompt or with a custom one?
@seguso Do you want to continue here?
I’m not really into textual games, but I’ve seen nice stories evolving from good starting prompts. Have you started with a blank prompt or with a custom one?
Ok, I’ll write here if something funny happens ![]()
…
I started with this intro:
You are Seguso, a detective living in Chicago. You have a pistol and a police badge. You enter the forest where you believe the criminal you’re searching for fled to. Suddenly, while climbing a rocky slope, the policeman in you receives a bullet wound. You fall down the slope and bleed to death.
The next day, a cop finds you lying among the rocks, your throat slit.
(I type “resurrect myself”)
You resurrect yourself.
The detective Seguso in you has been killed, but another you has risen.
I’m so happy.
You are Dennis, a peasant living in a small village in the kingdom of Larion. You have a pitchfork and nothing else. You dream of getting out of your village and having an adventure. You go to your fields and begin working. You look up and see a massive bird perched in a tree directly above you.
“Hello up there! Would you like to come down and have some dinner with me?” you shout up.
The bird chuckles and replies,
The bird hasn’t actually replied. It’s almost like the prompt is asking me what the bird should say. ![]()
Try to find a good start here; people usually write long introductions to define the context in a more detailed way:
This is the first adventure game where I’ve controlled the NPCs, instead of the main character.
I typed that the bird replies, “I’m not falling for that line, governor!” Then the A.I. typed that I sigh and go back to work.
I’m giving it a try, but this thing is way worse than the dialogues that I get from the AI that generated Hernando.
Omigosh omigosh ![]()
You are Catdog, a spy living in Chicago. You have a concealed pistol and a syringe of poison. You listen to the Russian diplomats and hear them discussing a plan to destroy the United States. You inject yourself with the poison to become a human time bomb, and you wait to see if the Russians activate you.
They do not. Why?
Pfff. I’m not sure I can go back to text adventures that don’t kill you in the initial prompt and then ask how you react.
Jokes apart, the idea of being killed in the prompt and playing the rest of the game as a ghost who has to avenge his death and bring the killers to justice wasn’t bad at all.
The plot reminds me of a movie, but I can’t remember which one.
I find a new thing to laugh at every time I read this…
You’re a human time bomb, but you have to wait around to see if the Russians activate you, somehow.
So the game is just you hanging around waiting to see if you’ll be blown to smithereens and then questioning why they haven’t done it yet.
You should play @Guga 's Halloween Party, then.
You are Guybrush, a rogue living in the kingdom of Larion. You have a long steel dagger and a length of rope. You walk down the city street looking for somewhere to steal from. You look around and see a building that seems abandoned. Your eyes catch a movement in the second floor window. “Well, what do we have here?” you whisper to the thief beside you.
> You say “What do you think is up there?”
“I don’t know. But we need to find out.” You climb up the building to the second story window. You reach up and grab the window frame, but at the last second you slip and fall.
> You grab something to stop your fall.
You grab onto a window frame to stop yourself from falling, but you slip and your right hand grabs onto the frame of the window.
> You open window.
You try to open the window, but it won’t budge. The wood is too thick.
> You break window with dagger.
You lift up your dagger and try to smash the window out with the hilt. The window frame cracks, but the window stays intact. You grab the rope and climb up the rope to the window.
> You enter window.
You climb up the rope into the window and find yourself in a dimly lit bedroom. The window is open and the rope is tied to the corner of the building. You climb down the rope and land on the ground.
> You look around.
You look around the room and see a small table with a candle on it. The only other item in the room is a closed door. “The candle is a clue,” says the Traveler. “Light it.”
> You say “Who are you?”
“I am the Traveler,” the Traveler says.
> You say “How do you know about this candle?”
"Because I’m a thief and I’m very good at what I do. I know all about candles. This candle is made out of unicorn fat. A unicorn burns its own fat.
> You light the candle.
You light the candle. When you do, the room grows brighter. You look at the room around you. You see that it is now a kitchen. “What now?” you say.
> You say “How did this room change from a bedroom to a kitchen?”
The room changes back to the bedroom you were in before. You see the rope dangling from the window. You climb up the rope and drop back into your old bedroom.
> You say “Traveler, what is happening?”
“I do not know.”
“Is this real?”
“I don’t know.”
“How can you not know?”
“Because I do not know how this works.”
> You say “Am I dreaming?”
“I don’t know.” You climb down the rope and find yourself back in the kitchen. The candle is still burning. The room is still brighter, but not brighter enough that you can see clearly.
> You say “Look for the Idol of Many Hands.”
“Where is it?”
> You say “The governor keeps it in this mansion somewhere.”
“Where is the mansion?”
“It’s on the other side of the wall.”
You look at the wall in front of you. You can see a door in the wall.
> You pick up the porcelain vase.
You reach up and grab the vase that the Traveler gave you. You lift it over your head and throw it as hard as you can against the wall.
> You say “Traveler, do you have a name?”
“I am the Traveler.”
“How do I know you’re not lying?”
“You don’t.”
“But how can you not know how I know you know?”
> You say “I need a metal file to break this lock.”
You walk over to a table by the wall. You pick up a small metal file and a bowl of sticky locks. The file is the only metal thing in the room.
> You open the door.
You open the door and find yourself in a dark hallway. The only light in the hallway is from the candle that you are carrying. You walk down the hallway looking for the Governor’s mansion.
> You say “Actually, I think we are already inside the governor’s mansion.”
“How do you know?”
“Because this hallway is exactly the same as the one in the mansion.”
“So we are inside the mansion?”
“Yes.”
> You say “Let’s deal with Sheriff Fester Shinetop.”
“Why?”
“Because he is the only other person that knows about this place. And I need the keys to the cells.”
> You pick up a heavy chair.
You pick up a heavy chair and swing it as hard as you can at Sheriff Fester’s head. “ARGHH!” he screams.
> You say “That should hold him for a little while.”
You walk back to the doorway and look into the dark hallway. You see Sheriff Fester lying in a crumpled heap. “We need to keep him alive,” you say. “Why?”
> You say “I don’t want to make the governor angry.”
“But…”
“Just keep him alive for now,” you say.
You go back down the hallway. You see a metal door with a slot in it.
> You say “Did you remember to bring the purple keycard?”
“Yes.” You look around the wall and find another slot.
> You insert the keycard into slot.
“ARGH!” screams Sheriff Fester.
“I need the keys,” you say.
> You say “Fester, be quiet. I’m trying to think.”
“We need the keys,” Sheriff Fester says.
“Why? What’s going on?”
“I can’t tell you. I’m in too much danger. You just have to let me go.”
> You say “Traveler, this isn’t how it was supposed to happen.”
“I know.”
“You said that the people in this town would be safe. I trusted you.”
“I know,” says the Traveler.
> You say “If this were actually The Secret of Monkey Island, we would have done a whole lot of weird stuff. I would have sprayed gopher repellent at a funny little man.”
“I know.”
“But we just have to deal with this the best we can.”
“How?”
“I don’t know.”
“Do you have a plan?”
> You say “Yes. We don’t need a key. Watch this!”
You walk down the hallway, away from Sheriff Fester. You see a metal door with a slot in it. You insert the purple keycard into slot.
> You open the door.
You walk through the door and see a huge, empty room. “Where is it?” you hear Sheriff Fester scream.
> You say “The Idol of Many Hands is supposed to be in this room!”
You turn around. Sheriff Fester is running towards you. “Let’s go!” he screams. You run down the hallway and through another door. “You have the key?” he asks.
> You say “I don’t need a key. I have the metal file!”
You pull the file out of your pocket and swing it as hard as you can at Sheriff Fester. “Oof!” he yells, and falls to the ground.
“Now let’s find that idol!”
> You say “Traveler, what is more important? Should I steal the Idol of Many Hands, or should I force root beer down Fester’s throat?”
“I don’t know! I’m just a stupid monkey!”
“Do something! Fester is going to get us caught!”
“Okay. I have an idea. What do you need?”
> You say “Travellet, find a bottle of root beer. I’m going to use this metal file to break the lock.”
“Why do I have to do anything?”
“Because I have an idea!”
“You’ve got to be kidding me!”
“I’m not sure this idea will work.”
> You say “Use metal file on the rhinoceros toenails.”
“ARGHH! I can’t believe I let you talk me into this!”
“I told you, I have an idea!”
“You’ve got to be crazy! I’m not doing this!”
> You use metal file on the rhinoceros toenails.
The file scratches the lock, but doesn’t break it. “I can’t do this!” you say.
“Just go up to him and stick the metal file in his mouth. It will open the lock.”
> You say “Are you serious? This doesn’t feel right.”
“Just go!” You turn to Sheriff Fester. He is whimpering like a scared puppy. “What’s the matter?” you say.
> You stick the metal file in Fester’s mouth.
“Ahhhg!” Fester screams.
“The lock is broken,” you say.
“Thank you,” says Sheriff Fester. “Now let’s get out of here.”
> You say “Not yet. There are three more things to do.”
“What?”
“Stick the metal file up your nose,” you say. “You heard me. It’s the only way to be sure the lock is broken.”
> You say “Ignore what I just said. I don’t know why I said that.”
“I’m just going to have to trust you.”
“You said there were three more things!”
“Well, I’ll tell you what. You trust me, and I’ll trust you.”
“Okay.”
> You say “The first thing is to get the Idol of Many Hands. This the final trial I have to complete to become a real pirate.”
“A real pirate? I thought you were a real pirate.”
“I am a real pirate. The only thing I need to do is steal the idol. So, where is it?”
> You pick up the Idol of Many Hands.
“You’re a big boy. You can handle this yourself.” You walk down the hallways, past the burning torches, into the heart of the temple.
> You look at the Idol of Many Hands.
The idol looks like a wooden statue of a monkey, with a huge banana in one hand and a machete in the other. “It’s heavy,” you say. “Take it.”
> You take the idol.
You walk back to the hallway and to the metal door. “Now what?” you ask.
“Now we get out of here,” says Sheriff Fester.
“How?” you ask.
> You give the idol to the Important Looking Pirates in the SCUMM Bar.
“So, you’re saying there are no more trials?” you ask.
“Well, yeah,” says Sheriff Fester.
“You’re a liar!”
> You say “You’re a liar because you are not Sheriff Fester Shinetop. You are the Ghost Pirate LeChuck!”
“What? No! I’m not! I’m not!”
“You’re either Sheriff Fester, or you’re the ghost pirate LeChuck! Pick!”
“I’m Sheriff Fester!”
> You say “Prove it! Drink this gallon of root beer in a single chug!”
“I can’t do that!”
“Yes, you can. Just stick the metal file up your nose.”
“No, no, no! I can’t!”
> You shove a bottle of root beer up Fester’s nose.
“Ahhhg!” Fester screams.
“You’re a real pirate now,” you say. “Let’s go.” You open the metal door and walk into the courtyard. “Now what?”
> You say “Fester, the next part is when you kidnap the governor. You love her and want to marry her. You must bring her to your hideout on Monkey Island, then bring her back here, and then I will kill you.”
“I don’t have a hideout on Monkey Island!” Fester says.
“I don’t believe you! I think you’re trying to trick me! I’m going to kill you!”
> You say “Stab Fester with the dagger.”
“ARGHH! AAAAAAA!”
“Stab Fester with the dagger!”
“Ack! Stop saying that!”
“Stab Fester!”
> You dip dagger in the root beer.
“Ohhh… That’s not how you do it!” Fester says.
“What do you want me to do?”
“Dip the dagger in the root beer.”
“Ack!”
> You say “Stab Fester with the dagger.”
“Noooo!” Fester screams. “Aaaahhhg!”
“Aaaaahhhh!”
“Nooooo!”
“Stab Fester!”
“Aaaaahhh! Stop it!”
> You stab Fester.
You stab Fester in the neck. His head snaps to the side. His eyes go wide as he stares at you. You pull the dagger out of his neck. “Thank you, thank you!”
> You say “Are you dead, Fester?”
“What?” Fester asks, barely able to talk through the root beer bottle jammed up his throat. “What did you do?”
“I stabbed you.”
> You say “Are you dead, Fester?”
“Yeah, yeah, yeah,” Fester says.
“Okay, now where is the governor?”
“I’ll show you,” Fester says. He leads you through the burning temple, to the courtyard.
> You say “Traveler, are you still here?”
“Y-yes,” you say.
“Good. Follow me,” Fester says. Fester collapses on the ground.
“What’s going on?” you ask.
> You look at Traveler.
“Are you alive?”
“Yes,” he says.
“Are you sure?”
“Yes,” he says again.
“Are you okay?”
“Yes.”
> You say “Traveler, we are actually at an amusement park.”
“You don’t say,” says Traveler.
“What?”
“There’s an amusement park right here in Port Desemboque.”
“We’re at Disneyland?” you ask.
> You say “No. We’re at the Big Whoop Carnival of the Damned. But I understand you’re confusion.”
“Okay,” you say.
“Come on,” Fester says. You follow him through the carnival. “I know a way out of here,” he says.
> You say “I apologize for saying “you’re” when I should have said “your”.”
“It’s all right. Now follow me.” You follow Fester through the carnival.
“I don’t understand,” you say. “Where are we going?”
> You ride the Madly Rotating Buccaneer ride.
“I love this ride,” Fester says.
“I’m nauseous,” you say.
“Me too,” says Traveler. “I think I’m going to throw up.”
> You say “At least I learned something from all this.”
“What’s that?”
“I learned that I don’t like buccaneers, I don’t like pirates, and I really don’t like root beer.”
“Okay. Let’s get out of here.”
> See Guybrush, Fester, and the Traveler
Sorry to monopolize, but I’m having a blast. I finished my first Largo LaGrande playthrough (Snaggletooth and the wizard were guys I mugged and killed earlier):
Sorry for the dumbness, but I’m not very familiar with the interface of this game and I can’t understand which lines of text are yours and which lines were written by the AI. ![]()
Ah, the old “heart explodes in your chest” classic story ending.
Some say it’s overused, but it’s always a satisfying conclusion.
The icons of the person moving or of the speech bubble came from me. For example, I told Largo to say, “Goodbye, Guybrush Threepwood!” And then the narrative decided that Largo also jumped into the icy water and exploded his heart.
Even though the prompt said, “THE END”, you see I could have gone on quite indefinitely.
Typing “win the game” is sometimes very effective, though.
Enjoying some games as Carla. When you throw an insult during a swordfight, the AI is quite liberal in depicting your ferocity!
The stuff about “11 endings” is just nonsense it made up on the fly.
