But maybe at some point there was one planned and that’s what he remembers?
Like having all kind of different iterations of a puzzle during development so that you later forget what was actually in the final game
Btw.: Woodtick was meant to be larger then what it became.
This is the original sketch from Steve Purcell:
Interesting how the walkways are barely above sea level, just like regular docks. And they changed it to this insecure looking construction in the final game, which I always though was a hilarious idea.
Seriously though, maybe they eventually replaced the barber with Largo´s toupee (elemeniating the need for a barber to get “something from the head”).
There is an additional ship between Wally´s and the carpenter that has a walkway leading up to it, it´s not quite as clear but I´m pretty sure this would have been the other entrance.
No, there was never a barber. Come on, the game was 27+ years ago. Not everyone plays it 3 or 4 times a year. I designed the damn game and I forget stuff. I played MI2 a few years ago with my GF and had to look stuff up online. Give him a break.