I haven’t played the other games (yet) but Loom has a simple story: Hero travels through the world to save the world. The locations and the UI are a little bit unusual. But the story itself is simple.
Here again: I have only played the fist part of the series. And beside that the journey was indeed long the game had a basic story - again, in an unusual setting. I can’t remember any great plot twists.
She said she was quite fond of the new graphics of the first one actually, but then again she posted a pic of the classic mode graphics today praising them, so she might have gone with that.
Yep. Just one more thing to acquire to leave Scabb Island (AFAIK - shh).
I’m playing the SE but keep toggling between classic graphics and remastered. I want to play it how it was meant to be played, but the graphics are so much clearer in the remastered mode (especially on a big monitor).
I really like how the verb/inventory controls work in the remastered version too. Very efficient.
I’ve been doing that a lot. It feels smoother moving around in SE mode, but when I’m still I like to see how things look in the old style - plus it’s interesting comparing.
Right-click, then move the cursor left or right between the default suggested options. I guess that kind of gives the player a clue, though, as it only presents the ‘useful’ options. It does a similar thing if you click the scroll wheel to bring up the inventory - it suggests what to do with the item and you can select an option. It’s a bit hand-holdy, but it’s much easier.
Oh yeah, I meant to add that the 10 Adventures collection didn´t have them either, which is why I saw the icons the first time when I played the SE (and was surprised to see them still there when I toggled classic mode)