@Gffp @kaiman Performance in Rime in HD on high seems to be mostly acceptable so far, but with occasional mildly bothersome framedrops. That game is giving the CPU and GPU a significantly bigger workout than Shadow of the Tomb Raider. But much worse than that, I’m getting the impression that it’s just using up all the resources it can get its hands on all the time, even in subdued areas.
My one-line summary some 15 minutes in is that it reminds me of POP 2008 except that so far it’s worse in every way.
For example, I just went up to a corner of the level and the camera suddenly went Resident Evil on me, dooming me to accidentally fall off the level.
The graphics aren’t bad at all, but by contrast POP 2008 in UHD is absolutely stunning (plus it already ran that way just fine on the R9 270X).
The controls are a bit stiff. I realize I’m supposed to be dazed and confused, so we’ll see how that progresses. It’s also been a long time since I’ve experienced such awkward camera controls, and messing with the sensitivity setting doesn’t really help. To make matters worse, the default is reasonable for the mouse, but since there isn’t a dedicated controller sensitivity setting it’s either oddly fast on the mouse or awkwardly slow on the stick.
The audio design is probably about on par with POP 2008, which means it’s excellent, but Shadow of the Tomb Raider had such utterly amazing audio (as an optional setting) that I’m a bit spoiled now, so I’ll have to downgrade the audio rating to merely good.
PS While I was typing this I had the game open in the background and apparently it turned night in the meantime. That’s kind of cool. Note that the changes between light and dark in POP 2008 were breathtaking.
PPS Then there are some tangential annoyances, like that the game can’t render in 1080p without changing the resolution of my screen like just about any game post-2010ish can. (Or perhaps more to the point in this case, any Unreal Engine 3 or 4 game.) It feels like the modern-day equivalent of some of those awkward console ports from the early 2000s, salvaged mainly by the fact that my PC is so grossly overpowered compared to the consoles it was originally made for. NB I don’t know if it is a console port; I’m just saying that’s how it comes across.