Re-Release: “Eternam” (made in 1992)
I don’t think you copied the right link.
Whoa, and there I thought RE2 was kinda gross.
You are rrrrrright. I’ve changed it above.
Oh, they have also made a Rusty Lake series which is full of puzzles.
And now it’s available on GOG too:
Not my favourite art style but Steam reviews are very positive and you can get all three of them for just 3.87 EUR.
They always are, otherwise it’s “review bombing.”
Btw, the math doesn’t hold up.
8.97 (total) × .5 (50 % off) × .85 (additional 15 %) = 3.81 but somehow it’s 3.87?
Edit:
Or to put it another way, 1−.5×.85 = 0.575, yet the GOG reduction is 56 %.
How do they end up at 56 %?
They either calculate something wrong or there is something special with non-Dollar currencies.
I’ll be damned. In Dollars the calculation works out.
It should actually be one cent more at 4.25. You could counter that it’s due to rounding on the individual titles instead of over the total, but even then it’s surprising that they floor 0.94775 to 0.94. Regardless, the maximum deviation that could be expected through rounding is 3 cents. That is, equally many cents as there are games.
But the Euro values are clearly deliberate (3.99, 2.99 and 1.99 vs 4.45, 3.32 and 2.23…), which gives us a clue…
3.99×.5×.85 = 1.69575 (1.70 becomes a “nice” 1.69)
2.99×.5×.85 = 1.27075 (1.27 becomes a “nice” 1.29)
1.99×.5×.85 = 0.84575 (0.85 becomes a “nice” 0.89)
So there’s the source of our discrepancy. Dollar values are conversions from Euro values that just don’t care, while Euro values are forced into a ._9
mold.
I got some unsatisfactory responses from GOG Support:
discounts can be rounded up due to regional pricing and difference of price for each region"
Which is wrong because I’m always in the same region, it depends on which currency I use to pay.
When paying in Euro it rounds up to 9 cents for some reason they are unwilling to explain, I only got this response:
GOG support is unable to influence the price matrix.
The obvious reason is human psychology.
And greed, naturally.
Most people looking to but something tend to forget about the value behind the decimal or even the less significant digits. People are more likely to think something priced 199 is closer to 100 than 199 and 205 are. So rounding up to .99 or ._9 has no negative effect on most people’s decision to buy something.
At the same time, rounding to 9 only means a round down in 10% of the cases.
In the past, GOG used to correct for those “regional” differences - while it seems they were simply applying actual mathematical correct rules instead of some marketing price matrix (for EU only?)
And that’s the problem: They only apply this to EUR currency but not USD.
Are they really though? Or to put it another way, even if that is indeed an inherent psychological flaw that may have been exploitable in some distant past, aren’t we trained from birth to see 199 as 200?
I don’t really care if the price is a few cents more or less, but I’m definitely annoyed that it’s an additional 13.7 % instead of an additional 15 %. It’s the principle of the thing.
Btw, those games don’t seem very appealing to me. Like some mobile game or something.
We, TWP-loving nerds? Yes!
We, the human race? Oh boy…
I am always annoyed how the “additional” is not mathematically additional at all. Rather sequential. Like 50% off and an additional 50% off isn’t 100% off (but 75%). Or how sometimes the second % is a percentage of the first cut. Like an extra 10% off on the first 10% off can be 11% off in total.
Here you know what you’re getting: buy 1, get 1!
How about “an additional 15 % off the total”?
So, Heaven’s Vault has finally made it to GOG !
https://www.gog.com/game/heavens_vault
Now the only excuse for not playing is that it doesn’t run natively on Linux (but it’s fine with wine). Now I’m a bit sad that I rushed to get the Steam version in April, but come a bigger discount, I’ll be able to start my New Game+ without pesky DRM.
What’s that in the review about the visual style being controversial? I guess it looks a bit like a clash between 2D and 3D in the screenshots but controversial seems like a rather strong term.
I don’t remember that there was much fuss about the graphics around launch, so controversial should perhaps be interpreted as unusual.
For me personally, the graphics worked quite well. Things are not as smooth as actual 3D characters could have been, but the 2D sprites are really high-res and drawn quite well. They come with a few frames of animation, so movement looks fluid enough, and they are actually quite expressive during conversations (though the pool of expressions is limited).