Just released adventure games

after 2 minutes of play, it seems well worth playing!

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Draugen (GOG, Steam) by Red Thread Games (Dreamfall Chapters) was released!
The Collector’s Edition has a 13% discount.

Unlike Dreamfall Chapters it’s not a normal adventure or even a puzzle game:

If you’re a fan of immersive walking sims like Gone Home or What Remains of Edith Finch?, then it seems safe to say that Draugen will be for you.

Playtime is around 3 hours.

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Antenna Dilemma (free adventure game):

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Look at that, where did this come from?

Chook & Sosig: Walk the Plank (GOG) (itch.io, Steam) is an HD 2D point’n’click adventure.
Released today for Windows and Mac and 10% off for one week.
It’s by an one-woman game development studio, and it even has achievements on GOG! Impressive.

This reminds from of some other game...


Unicorn wallpaper, a cat, a ghost chicken and ... some demons? How cute!

There is already a review by Adventure Gamers:


They also wrote about the origins which can be found on itch.io:

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Fenimore Fillmore: 3 Skulls of the Toltecs got released on GOG with a 50% discount!

Only drawbacks so far:

  • Only one savegame
    Edit 1: No manual save but autosave only (which creates multiple savegames though, instead of overwriting just a single slot).
    Edit 2: During game start you can create and select user profiles which allows you to to have different sets of savegames and game configurations.

  • It doesn’t include original resource files (which could be used with ScummVM).

You can play with old or new graphics, here is a comparison screenshot:

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has someone tried this game (fenimore fillmore)? the slow movement of the character is driving me crazy. it is one of the games (the other is king’s quest 7) that I don’t play for that reason.

No double click/hold/something?

Nope.

For this reason I need to start watching more letsplays before buying…

Lately a letsplay convinced me to buy a game which I had snubbed, but is in fact totally BRILLIANT in the writing and in the characters: Bertram Fiddle.

Really, this game is another level. It is also heavily discounted now (-60% on itchio).

How did we managed that back in the 80s/early 90s? Were we more patient? Do we have a lower attention span today? :thinking:

I am not sure we did, because (say) monkey island 1/2 or indiana jones 4 or sierra games were a lot quicker to move…
I prefer the Darkside detective way (instant teleport) but I have no problems replaying those games regularly.

Are you sure? :thinking: AFAIR Indy (3) was very slow in the labyrinth. In Maniac Mansion and Zak we had those long loading times and a very slow scrolling (on the C64). And Guybrush was only fast on the map. Especially in bigger screens you had to click several times to cross the whole scenes - and you had to open each door before you could enter the corresponding room…

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Right, Zak and Indy3 had those mazes. OTOH, they were the reason why I eventually stopped playing them…

I did play Monkey 2 on the amiga, which had constant disk swapping and loading times. That was a nightmare. But there too, I eventually stopped playing for that reason, until I got a PC.

So I don’t know… I was more patient, but not that much. Today I would quit those games much earlier, but I did quit them even then.

I don’t know about we, but it’s extremely unlikely that I would’ve finished Zak McKracken in the '90s, without the ScummVM save slot mechanism, even with the many extra hours you have available as a child.

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On the Amiga version, you had upto 10 save game slots! A very treasure.

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Don’t you have three or four save slots on the C64 too…? :thinking:

Only one. Per diskette side.
I usually used a floppy to host the savegame file (one per side).

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I don’t think MI2 was so bad in that regard. While it had a lot of disks, at least it had all data it needed for a room on the same disk. Ambermoon, OTOH, had as many disks as MI2 (+/- 1), but would often load data from 2 or 3 different disks when entering new locations. Boy was I glad when I finally got a hard drive for my Amiga!

Somewhat oddly, when playing the Indy 4 Amiga version in an emulator on my current PC, even though I had installed the disks onto the (virtual) hard drive, changing rooms appeared to take ages. Not sure if that’s a quirk with the emulation, or if it accurately reflects how long it would have taken to load back in the day (in which case, I wouldn’t have wanted to play from the floppies directly!).

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I don’t know about Amiga emulators, but in PCSX2, for example, there’s a setting for whether it should correctly emulate the PlayStation 2’s slowish drive speeds or not.

Screenshot_2019-06-26_20-58-38

FS-UAE does have a setting for the floppy drive speed, but nothing obvious for a hard disk. Since booting to Workbench doesn’t feel unusually slow, I guess the game is behaving as it should. Maybe the room data is highly compressed and the bottleneck is the actual CPU speed (~8 Mhz). In that case, loading from floppy might not have been that much slower, just less convenient.

Free to play: