Exactly. I don’t like that tagline because of the message it implies: “Normal is better. You have to be normal, you have to conform. We proudly conform and who listens to our radio is proud to conform”.
I’m not expecting an entertainment radio to convey sneak political messages.
In italian: “da vicino nessuno è normale”
It used to be a tagline of Radio Popolare. It’s a much better tagline in my opinion, since the message is far opposite.
It actually is a famous quote from Franco Basaglia (the Wikipedia link is in english and very detailed), italian psychiatrist and promoter of the reform that dismantled mental asylums.
This tagline conveys a message of tolerance, introspection and autocriticism that goes far beyond the political message. Anyway Radio Popolare is a political Radio, so no problem.
I’m quite accustomed with this kind of syntax and I always recognize this kind of phone numbers if they are preceded by “555” or other similar numerical digits.
I didn’t immediately understood that “H.I.N.T.” was a reference to a phone number, though, for two reasons: 1) it doesn’t have any numerical digits before the alphabetic letters and 2) because the full stops make it seem an acronym.
I would have immediately understood 555-HINT but I had an hard time to understand “H.I.N.T.” or “H.I.N.T. (4468)”
Yeah, I understand that. I probably also would have registered it differently that way.
I also don´t think using word only phone numbers is even a thing. Technically you can translate every number to words but they wouldn´t always make sense like that “Married…With Children” snippet showed.
But just to visualise here are some ways to reach “Edna”
DIGG
EGGI
FIGG
EIGI
FIGI
DHIG
etc…
Not one good word there so it doesn´t really always work the other way around.
I agree about the way it was incorporated into the game, it feels very natural, while other games have included a hint system in ways that are extraneous to the story and to the environments.
As for Ron’s reluctance, well… times change and different audiences need to be handled in different ways. I think that he considered this hint system to be an acceptable alternative to sending players to search engines and online forums.
Most of the people in this thread have said that they think that the new hint system is a good idea and that the positive effects outweigh the negative ones.
Still, most of the people in this thread have already finished the game before the hint system was added and we cannot be 100% sure how we would have behaved if we could have used the hint system in our first playthrough.
I think that it’s interesting to have a look at how other people have reacted to the introduction of the hint system. Here is a thread on the Steam forums: Hint line ruined the game for me.
Some of those sound to me like rants from obsessive people with nothing else to complaint about. I am willing to bet that most users won’t have a problem with the hint system being:
useful
accessible
progressive and mostly spoiler-free
part of the game-world and story
You know, everything that some say walk-throughs are not and the reason they avoid them.
In fact, I will submit that most reasonable players would not blame the game for their own attempts to exploit it (as one commenter said in that thread) – just like most people don’t blame walk-throughs or the Internet for ruining their experiences.
I appreciate the updates. But I also think the developers should let go of it soon and just leave it as it is. Not like George Lucas fiddling with star wars… wait… maybe this habbit is contagious…
Anyway I still have one suggestion which has to be done: the configuration file (inside jokes/help system so on) needs to be properly documented. Like if a friend buys the game on gog, how would he know that these options exist? So maybe a options.readme file for download as well, or also mention the thing during the installer. Otherwise this is the hardest puzzle. Or create a config menu.
Looking forward to the next game in 2 years. (Praying… praying… praying…).