The developers of ScummVM have released the 2.0 version of the program, which support 23 new games and fixes several bugs.
It’s a version that needs to be tested by the players, so if you want to give a hand to the developers, feel free to download the new version and test it.
Interesting. A big bunch of Sierra games + some others. Still haven’t played Starship Titanic. Would give a try to the Myst and Riven implementation. Looks like they got the codecs for videos to play. It was always a big hassle to install QuickTime in the correct version back in the original days.
Also Full Pipe is now supported, great game, I like the animator and his cartoons.
Not exactly. For a second, I though the space time continuum is bent somehow causing this forum to be faster than the ScummVM team. But in reality, it is just a misleading title. Their headline is “ScummVM 2.0 Release Testing Has Begun”.
I’m sure, it will be released very soon, though.
I played it when it was new but never got really far. As far as I know there was a book based on the game later on. Might not have been by Douglas Adams himself though, might have been by Terry Jones.
Yes, both is correct. I own the (German translation of the) book but haven’t read it yet. You can still buy the book, here is the link to the English version:
The German translation was sold as “Raumschiff Titantic”:
Well, this was more a (bad) slideshow. According to Wikipedia the actress of the female main character Jeanne Basone wasn’t only an actress but also involved in Wrestling…
Personally I had never even heard of that “game” before AVGN, and I guess the popularity push of that episode might be the reason it is now on the list at all.
When I bought the game originally, the book was included in the game box. I enjoyed the game, the humor was dry and interesting, and I liked the “Spooki-talk” algorithm they game the text-interface with the games “AI”, which tried to respond to your inquiries with something ‘spookily’ relevant to your entry. It was an interesting combination of point and click with a text-parser option for in-game dialog. I’m not sure if the text entry was a requirement to finish the game, or just an option for advice & hints, I can’t remember. I do remember the VERY SLOW elevator in the game, and the music you got to listen to while in it still haunts me.
I think I might see if I can locate my original game data and try this new ScummVM version with it…