The 2019 what we are playing thread

What do you mean? o_O
edit: well, i was a bit anxious because of that’ sorry
anyway

Less sorry, more pushups!

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It gets better from episode 3/4 onwards.

Seems you missed the best parts, then.

Yes. But we all did. And then acted as if we didn’t.

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Define best. :wink:

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Alright, so I just started Tales of Monkey Island. First impressions are actually worse than I remember.

  • Damsel in distress opening. This is a matter of context. In most game series, it’d probably just be a matter of “sigh, that tired old trope again, whatever.” Back when I first played MI3 in the late '90s I barely even noticed it, but of course I wasn’t familiar with MI1 and 2 at the time. So basically the opening is a new take on the MI4 opening, or a rehash if you want to phrase it more negatively, combined with the sins of MI3.
  • It looks much worse than MI4. Curious. But it does effortless UHD. I like that in pre-2010 games.
  • Gamepad controls are… somewhat existent. You can walk with the left stick or the d-pad, but you can’t move the mouse with the right stick. Am I missing something here?
  • The inventory is awkward.
  • There’s no manual? I know there’s the arrow keys, shift & i. Gamepad LB is the same as shift.
  • The . key doesn’t work to skip dialog stuff. The B button on the gamepad does, but I can’t seem to find a keyboard equivalent.
  • Chuck the plant. Forgot about that. :slight_smile:
  • The cursed hand stuff is a pretty cool concept. Slipped my mind.

I don’t really understand the gamepad control weirdness. Wasn’t this game also released on consoles? I guess they didn’t properly patch in the console engine enhancements until a couple of years later in Walking Dead and Back to the Future.

I finished the first episode of Tales of MI, pretty empty for the items, enigmas and the puzzles are easy compared to MI4 who was uglier but had more stuff and interactions with the background…
I will start the 2nd episode soon but wasn’t really motivated for it, i will continue it anyway…
The design of some characters is a bit goofy and looks the same for a lot of them in the first episode of the game.
I hope to see more new elements later…

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I found an overview of sorts of the controls:

Apparently right mouse button is skip dialog.

What’s really annoying is how slowly the subtitles come in. It should be more like Ace Attorney if they do that. Skip once = full subs, skip twice = skip.

I was stuck for a bit on having to explicitly start the jungle puzzle. :blush:

They do have a few good things in there that I forgot about, like how if you look at something a few times in a row it might keep changing names in amusing ways.

A mouse to play the game with? :stuck_out_tongue_winking_eye:

I think there is one with my physical copy …

[edit:] yes there is!


Afair, the other short cut keys are in the options, where you can remap them as well.

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That’s another side of the same problem. I don’t think the game is fully playable by mouse. :slight_smile:

Weird, usually GOG scans those types of things if they’re not available in PDF.

I would’ve noticed. :smiley: These are all the settings:

Another weird thing is that the episode selector opens in the background, but I figure that’s probably Windows 10’s fault.

Despite looking like a book of multiple pages, it really is just these 2 pages and a generic back and front.
I can scan them if anyone wants.

I’m good, thanks. :slight_smile:

With the final patch out and nothing else on the horizon, I intended to continue with Pillars of Eternity II, but none of the quests available at that point (about 2/3rds into the game, I’d guess by character levels) are interesting enough to justify the tedium.

So instead I took a look at For The King, best described as board game meets roguelike, which I had backed but not yet played because they never released the Linux version on GOG. I finally jumped my shadow and redeemed the additional Steam key, and now regret I did. It’s one of those games, where you want to play just one more turn … until all of a sudden it is 3am :smile:. Still tired as I type this …

Really? :face_with_raised_eyebrow:

It is - I did that. :wink:

As the manual suggests, Tales has two control modes: The classic point-and-click and the “direct” control like in MI4. The mouse controls worked very well IMHO.

It’s not great but…
LMB + dragging = walking
LMB + RMB + dragging = running
MMB = inventory
RMB = skip stuff

AFAIR you can drag. A click into the environment should be enough to let Guybrush walk to that spot.

Only if you click on an object (hotspot). And he’ll run when you double click on a hotspot.
So you do need to drag to cross empty rooms.

What a drag!

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