I have found the following 3-year-old article from Kotaku about the demise of LucasArts providing a bunch of interesting insights:
They describe some cancelled projects there and criticize Lucas’ influence on them.
They also mention a Special Edition of DotT, similar to the Monkey Island SEs, which has never been released.
You can find some interesting statements there. For instance:
All of these people helped paint a single picture: Even before Disney purchased LucasFilm, the parent company of LucasArts, in November of 2012, the studio faced serious issues. LucasArts was a company paralyzed by dysfunction, apathy, and indecision from executives at the highest levels.
“The sad legacy of multiple presidents, multiple layoffs… there’s a lot of people out there who’ve been treated badly by the company.”
“Every couple of years, George Lucas would get re-engaged for a period of time,” said another person connected to LucasArts. “The whole company would pivot around George’s interests. And then it would fizzle out.”
And finally, Ron gets the opportunity to share his thoughts:
“George once told us: be the best, stay small, and don’t lose any money,” Monkey Island creator Ron Gilbert told me in an e-mail recently.
(…)
“That was our mission,” Gilbert said. “Working there was like being part of a creative Cambrian explosion. We feed off the creativity of each other and dreamed whatever we dared. We were free of market pressures, yet we all wanted to make games that sold well. We wanted to make games that a lot of people played and loved. We were passionate and naive and idealistic. Maybe Lucasfilm Games was just a perfect storm. The right people in the right place at the right time. Whatever it was I am proud, honored and humbled to have been a part of it.”
… just click on the link above and read the rest of the article! ![]()
Well, the article does not exactly cast a positive light on the company’s management during the later years. I think, it was not the same company any more that had made the SCUMM games in days of yore.

