The new interface in "Delores"

You lose the kind of puzzle that relies on unusual verb combinations, but you can have more specific verbs. If you have enough appropriate verbs, the exploration stays there.

So, for example, suppose you have a reclining armchair. You can’t have a puzzle where you “open” it to reveal something is under the cushion (otherwise, a “lift cushion” would give the puzzle away), but you can sit on it and recline more/less, while “use” would be ambiguous and “push/pull” would be kind of a stretch.

All in all, it depends on what kind of puzzles you want to design. The good thing is, you spare the player (and the programmer) from all the “that didn’t do anything” or “I can’t pick it up” or “I can’t push it”. And having dubbed and cut audio for the TWP Italian voiceover, I have enough of all those sentences :stuck_out_tongue:

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