More like Michelangelo replacing the thumbs up hand he had originally in mind with the pull-my-finger it turned out to be (or is it touch-my-finger-I-am-on-a-cloud-and-you-are-grounded-to-earth-so-this-may-give-a-shock ?) because he couldn’t paint a thumb with the paint brushes he had brought to interface with the ceiling and didn’t want to climb down AGAIN to start from scratch.
Surely they’d be the most altruistic person on the world.
I think Ron is also still looking for the right balance:
I was surprised at how many objects didn’t have custom default responses. A large number of objects just said “That doesn’t seem to work.”
(From: Return to Monkey Island Dev Diary | Grumpy Gamer)
With RtMI’s tutorial/park/play-area place, I had no idea what I was meant to be doing or how to do it…
It was only when I realised I could just skip it and go straight to the actual game that everything made sense again.
But it’s quite clear: You have to go to the black room, get the black object and use it in the other black room with this black thing in the black box.
I like the fact that there is a tutorial step in the middle of other stuff. I hope it’s a bit like having new character abilities being added slowly as the story progresses. “Upgrades”