The SE runs on top of the enhanced CD which never had the stump joke. Thus, the actors didn’t have that in their scripts. I ported the stump joke from the DOS floppy version.
Unfortunately, there are a few lines missing which the SE avoided by overriding the original scripts. This include a lot of Stan’s pricings. Fortunately, I managed to splice prices together in realtime, but some of the higher prices couldn’t be done this way. Only the initial offer selection is reduced when “match voice acting” is enabled.
And one of the insults is missing, iIrc.
Reading the amount of money you have have only a selection of comon amounts and some general strings otherwise. “match voice acting” shows the general string as subtitles and will show the original text when disabled.
Also the misspelled random names from the lookout and from LeChuck are only a subset of what the original script could generate. That change is not affected by the “match voice acting” mode.
Also some subtitles with flashing or moving effects where changed to regular subtitles, since those don’t work with voice acting in SCUMM V5.
Over all, Monkey 2 has got more changes in the SE than the first game, which includes a missing number on the wheel of fortune, but mostly, it was to avoid registered trademarks and song lyrics. Also a smoking reference was removed, which is odd, since they didn’t have an issue with smoking in the first game. And of course, the number of bootles of beer on the wall isn’t random in the SE, and they also didn’t voice every possible number, but only a few from the selection downwards.
“Match voice acting” isn’t fully implemented in the Ultimate Talkie Edition of Monkey 2 yet. The game currently avoids unvoiced lines, but should have the original subtitles intact in case of censoring.
For a slight bonus, both games have a few lines with voice acting intact you didn’t even saw in the original game. Those lines were missing due to bugs in the scripts which I fixed. Also the easy mode exclusive lines have voice acting.