What if “I” do a kickstarter and gift you Monkey Island?
Or else, when I become rich and famous I’ll be your billionaire benefactor and just buy it for you.
What if “I” do a kickstarter and gift you Monkey Island?
Or else, when I become rich and famous I’ll be your billionaire benefactor and just buy it for you.
As in the actual island? Might be worth a try, could actually be cheaper than the IP rights.
I’m planning to become Disney’s CEO. It should work.
Like a virus behaviour. It should work!
This is the one plan that has a chance for success.
The current CEO is a H.R. Giger…no wait…Bob Iger.
Which sounds like he was bred from the mixed DNA of Bob The Builder and Tony the Tiger.
Anyone know anything about him? He´s been in the position since 2005, is that long in the business?
I don’t think we would hate the game, specially if you’re referring to users of this forum. But I do think it would be really hard to please the internet mob, expectations built over time (and the little issue of what is the secret of monkey island) would bias reviews greatly, and sadly the more unfair critics are the loudest, frequently burying everything else.
I’m ok with not seeing another MI come out. I do hope to see more games from the TWP team though
No. I referred (only) to your statement that we won’t like such a game. This is pessimistic. Extremely pessimistic. Why do you know that we won’t like the game? It doesn’t even exist as a concept. In addition we have liked all of your games. So it is very, very unlikely that we won’t like MI3a.
Yes, I know that. I don’t expect that there will be a MI3a. And we all others here in this forum are knowing that too. But can’t we think about “what if when”? You are doing this from time to time also (don’t you?)
Not the whole mob, but your target audience.
But you are right: Sadly today there will be always people writing unfair critics regardless of what game you produce. And sadly I don’t have a concept against that. Maybe we should just ignore those trolls.
(But wasn’t it always the case that only unsatisfied customers wrote letters? )
Same here!
[to the tune of the Bob the Bulider theme song]
Bob and the gang have so much fun,
They own Monkey Island, but nothing gets done.
Here is the issue. If I make a new MI that follows closely to the original (PnC, etc), it will please the hardcore fans, but almost one else (Thimbleweed Park showed that). If I make an MI that will please and grab a larger audience, it will upset the hardcore fans. I’m stuck in a dilemma. I can make a game that sells poorly and pleases the fans, or make a game that sells well and upsets the fans. I’m sure both can be groups can be pleased, but I don’t think I’m the person to do that (or is anyone else associated with the original). MI is also so steeped in nostalgia that it’s damn near impossible to overcome that. It’s hard to live up to someone’s memory. That video posted a few days ago clearly shows that.
The comparison to Mad Max is an interesting one, but… Both Mad Max and MI helped to define genres (Mad Max with action movies and MI with PnC adventures), and that is where we run it issues with the analogy. Action moves continued to evolve and become a huge genre. Point-and-Click has been dying a slow death and has a game killing stigma attached to it. I could make the best point-and-click game ever made and very few people would care or even try it, and if they did, they would just crap on all the (necessary) tropes. If I change those tropes, it is no longer a point-and-click adventure, which brings us to my initial point. Please the fans or make a game that sells well. Given that I will have just spent several million dollars to buy the rights to MI, selling well is important.
Well, while action movies have evolved and became huge, there also have been issues that many reviewers critisised in the past that they in turn praised about Fury Road.
Unoriginal stories.
Shakey cam that makes the action hard to follow
Lack of involvement due to an overuse of CGI instead of real stunts and practical effects.
I don´t know with what mindset and worries they set out to do it, but they did it and even without the involvement of Mel Gibson.
Come to think of it, as far as the main character is concerned. When I look at those other belated sequels of recent years like Blade Runner (search for Deckard) or Star Wars (search for Luke Skywalker) I could think of a possible way to tell a story.
Tell Elaine´s story.
Have her be on the search for Guybrush for most of the game as the playable main character. That would be a twist that people may critisise but also many would appreciate.
Thinkin of the ending of the second game that almost seems most logical come to think of it…
(the issue with the interface is still persistant, though)
Telling Elaine’s story is a good idea, one I’ve thought about a lot, but none of it solves the point-and-click stigma. Most everyone on this forum is a point-and-click fan (me included) and it’s hard to see how much a lot of players these days hate point-and-click. They roll their eyes and aren’t willing to give it a chance (I’ve seen this so many times with TWP). I think a lot of the crap point-and-click gets is well deserved (99% of point-and-click games released these days haven’t learned any lessons). Adventure games aren’t dead, but point-and-click is. Can I do a new MI that is an adventure game (Firewatch, Gome Home, Edith Finch, Night in the Woods), but isn’t a point-and-click game? Yes, but I don’t think it will please the hardcore fans. Maybe I shouldn’t care, but that’s the genesis of my “and you won’t like it” line.
The hardcore fans want to know: “which would have been the REAL Monkey Island 3?”
It’s that what we (of course I’m one of the fans) are waiting for.
Other stories are other adventures.
Yes, and that’s the game that won’t make enough money to warent spending millions to buy back the IP.
Yeah. That’s the sad part of the story, unfortunately.
I get that, because it doesn´t happen often that a popular game franchise changes playstyle.
However it has also been done to great sucess when the Legend Of Zelda transitioned from a top down to a 3D perspective. It lost some hardcore fans (me for instance) but on the whole it has been more sucessful than ever since that transition.
But I´ve also talked to people who weren´t interested because they just lost interest in the very thing that point and click is. No good or bad ones, just in general.
I just don´t get that personally, mostly because I find the 9 verb point and click interface super intuitive and I have a hard time understanding people who disagree with that.
There is zero way of knowing that now, because this isn´t the 90s anymore. Any game that will be done now, will be informed by everything that has happened in between.
The MI that will sell millions is the Firewatch’d MI. It’s is sad, but it’s the truth.
I´m not sure how that exact style would work for a game that focuses so much on a character.
VR and first person might be the thing right now but you can bet that Red Dead Redemption 2 will ignore all of that no matter how interesting a first person open world western may be, because they put so much focus on the character in a way you can´t have with a first person perspective.
Maybe it was Myst afterall that made people realise they are more interested in first person adventure exploring and being part of a world instead of playing a preset character with a very particular story. Just another theory of course.
I think Myst-like games are a different genre and it’s a terrible thing these two are lumped together. I honestly can’t blame anyone who hates adventure games if they think they are all like Myst.
Another style of adventure game that is worth looking out for that is based on choice narrative game. Not unlike the Telltale games, maybe with a bit more interactivity.
Life Is Strange is still going strong and the makers of Heavy Rain and Beyond Two Souls are about to release another game in that style called Detroit: Become Human which is getting a lot of buzz right now.
Yesterday The Council by Focus Interactive was released claiming to be:“a new twist on the episodic Narrative Adventure genre”.
So that is another style Adventure gameplay that is not like Firewatch or Obduction that is also going strong.