That’s intentionally. I gave the “like” for the link and the idea - it isn’t bad per se as you can see in the picture with the girl. But I don’t like the results of the tutorial and the “3D pixel art in motion”.
But we don’t know what he is doing else. For example we don’t know if he is doing some contract work or having a “real” job …
You can see similar results in the (original) Full Throttle: For example the bike is a “pixelated” 3D model.
You mean the cell-shading technique? But that’s a different beast.
Not really. With rotoscoping you “redraw” real people. Each frame is hand-drawn. With a 3D model that’s not the case.
Yeah, with A Scanner Darkly the term somehow has come back and people are using it wrong since that isn´t even real rotoscoping but a digital technique related to it. Lord Of The Rings (1978) and Fire And Ice THAT is rotoscoping.
Well, maybe it’s something different, but it appears very similar to me. However the examples on Wikipedia look great and might be a good choice for a cartoonish adventure game, even in low-res.
After all, a stylized 2D frame is created based on a frame from a 3D scenery. That’s the similarity I meant.
As somebody wrote above already, 3D graphics were in their infancy back then. When I look back at which graphics I liked most in adventure games, MI 1 comes into my mind - no game with 3D graphics. But, I am open-minded for more recent techniques and styles, if the game designers know what they are doing.
In Full Throttle, 3D animations made the motorcycles appear to be more dynamic, as opposed to hand-drawn animation, while the hand-drawn contents might not have looked appealing, if they had been created the same way.
Currently he´s working on some sort of top down RPG. I just looked if I could find some links about it, but I couldn´t find anything(there´s nothing concrete about it anyway).
Not sure if that was just a fun prototype, or something he is continuing to develop.
What’s funny is that someone on wikipedia claimed Ron’s next game is called “A Little Something”, when clearly that was just an off the cuff title of the blog entry.
I must say I loved the look and feel of the temp art. As much as I like TWP graphics, I wouldn’t mind this style at all in a game from Ron (or someone else who I know will deliver a good story).