Official Thimbleweed Park Forums

Wishes for a Thimbleweed Park successor


That’s intentionally. :slight_smile: I gave the “like” for the link and the idea - it isn’t bad per se as you can see in the picture with the girl. But I don’t like the results of the tutorial and the “3D pixel art in motion”.

But we don’t know what he is doing else. For example we don’t know if he is doing some contract work or having a “real” job …

You can see similar results in the (original) Full Throttle: For example the bike is a “pixelated” 3D model.

You mean the cell-shading technique? But that’s a different beast. :slight_smile:

Not really. :slight_smile: With rotoscoping you “redraw” real people. Each frame is hand-drawn. With a 3D model that’s not the case.


Yeah, with A Scanner Darkly the term somehow has come back and people are using it wrong since that isn´t even real rotoscoping but a digital technique related to it. Lord Of The Rings (1978) and Fire And Ice THAT is rotoscoping.


Or The Last Express:


Didn’t you post a video of the actors yesterday or something? >_>


Several month ago. :slight_smile: You should find them somewhere in this forum …

/edit: Ah, here we go:


Discourse keeps tricking me into reading old topics when I reach the bottom of one.

I mean, I read 'em 'cause I think they’re interesting but it can get confusing.


Well, maybe it’s something different, but it appears very similar to me. However the examples on Wikipedia look great and might be a good choice for a cartoonish adventure game, even in low-res.

After all, a stylized 2D frame is created based on a frame from a 3D scenery. That’s the similarity I meant.


Indeed. But you have to differ between a cartoon style in (high resolution) or a “pixelated” look. (I don’t like the latter one.)


In my opinion, it depends on how you use this tool. I think, in Full Throttle, the motorcycle looks fine, for example.

DotT and Sam & Max were both cartoon and pixelated. And I liked the style.


Dunno. You can see that it won’t fit to the hand drawn elements and that it is a 3D model.


As somebody wrote above already, 3D graphics were in their infancy back then. When I look back at which graphics I liked most in adventure games, MI 1 comes into my mind - no game with 3D graphics. But, I am open-minded for more recent techniques and styles, if the game designers know what they are doing.
In Full Throttle, 3D animations made the motorcycles appear to be more dynamic, as opposed to hand-drawn animation, while the hand-drawn contents might not have looked appealing, if they had been created the same way.