Is that a joke?
Only if made you laugh.
(quickly writes down this great new standard response)
Huh? I use copy and paste…
Hmmmmm, copy pasta!
i love spoilers…all the way… always brings up more discussion
From the original question:
All those games are cartoonish/stylized (including The Dig, Kyrandia and Beneath a Steel Sky).
Now, for making remakes of those It’s a mixed bag for me:
.-Monkey Island 1&2 and Sam & Max can NOT be 3D. MISE could have improved and well made graphics and the UI reworked to be like the one in MI2SE, but MI2SE is spot on as it is so it’s stupid to keep hammering about it.
.-Sam & Max had good 3D games done by Telltale and they got a spot on look in the third season (though I didn’t like the controls much), but a remake of Hit the Road should be done in 2D since most of it’s charm is in Purcell’s art.
The other games can be made in stylized 3D, I wouldn’t go with a serious/realistic approach in most of those.
.-Beneath a Steel Sky looks to be quite stylized so I would keep that, I wouldn’t mind if it’s done in 2D or 3D.
.-Same goes for Simon and Kyrandia since the tone in those games is much more cartoon.
.-Lure of the Temptress… never played it so I don’t know the tone in it, but looking at some screenshots this one can have a realistic approach similar to the Memoria game from Daedalic, so it can be done in either 2D or 3D.
.-The Dig could have a more serious approach, though I would go for a stylized look instead to make it more fun and interesting to look at (think Overwatch).
.-Now, for any Indiana Jones (including Fate of Atlantis) I would go with a -Patrick Schoenmaker- cartoon style instead of realistic, it can be done in either 2D or 3D but I think Patrick’s style would give lots of charm and value to those games. I have been tempted to do a room with Indy in this style just for proof testing it.
IMHO Indy in 3D doesn’t look that bad.
Haha, I didn’t say 3D is bad, I loved the Emperor’s Tomb, but after seeing the work and style of Patrick Schoenmaker I would choose his style (in either 2D or 3D) for an adventure game remake since it would be much more fun and interesting to play with, for instance Fate of Atlantis is quite cartoonish so it would be a perfect fit for it rather than making it realistic (which isn’t bad either but would be less fun).
If you do, post it here on the forum!
I am sure its gonna look great in Patrick’s Sch. style… but its so much work to do handmade 2D animations… expensive too.
3D graphics are capable of looking funny, too, but it’s extremely difficult to do, of course, especially when it comes to the 3D character models and animations. You would ideally use performance capturing, because the body language is an important aspect of “funny” graphics.
I’m not sure, but maybe it would be feasible to create everything in 3D, render it in 2D, and process all files with a special filter for Photoshop (or GIMP) which makes it look like drawings.
Have you ever seen this HD remake of The Dig intro sequence?
It’s part of David Fox’s personal playlist of videos about LucasFilm games/ LucasArts classic adventure games.
That’s really impressive! But the hand-drawn graphics won’t fit somehow to the 3D render graphics…
Yes, it was a problem that Bill Tiller had to face already back in the 1990s. Maybe a formula like that one used at Revolution Software for Broken Sword 5 (3d models with cartoon textures) could help.
I was about to say the very same thing.
LucasArts used both 3D renderings and drawings in the official game as well, as Gffp wrote already. Though, I think that it was an equally questionable combination there. The first attempts with 3D graphics in 2D adventure games with drawn/pixel art used to look strange. Another example: Legend of Kyrandia 3. On the other hand, there were a few 3D animations in CoMI and they looked okay, as they were used in a very minimalist and pragmatic way.
Yes, but in this case the 2D graphics won’t fit to the 3D graphics, the style is too different. IMHO one reason is, that the original “The Dig” used low-res graphics where the differences between the two styles won’t be that visible.
Don’t forget that this 3D “look” was very popular at that time (especially after the first animation movies like “Toy Story” and games like “Donkey Kong Country”). It was the common graphic style to show sterile computer generated images.
Yes, the low resolution helped in that case.
That’s also true. In the mid-90s, people were impressed by the most simple 3D animations on their PCs. We might have got spoiled later on by more sophisticated animations. 3D game graphics made an incredible progress over the 90s.
This is a strange example of what has been done by LucasArts back then… they made a realistic looking game with a cartoon cut-scenes… the only reason could be that the realism would take too much effort to accomplish.
I think its unfair to the project, but another example of budgeting. I seen this happening many times.