For those who've completed the game, what was the hardest puzzle?

That’s not the kind of device you want to leave any fingerprints on!
Btw. I know this guy, I’m using his screwdrivers all the time. :wink:

Fair enough.

** oh, 20 char limit **

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Hardest puzzle? Open brick. Took me maybe 1.5h.
What I have read so far I may be the only one who was stuck on this, ever.

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If it´s called Philipp’s Dangerous Dövice it was probably designed by Lemmy Kilmister.

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Wow, really? Personally, I thought that one was pretty easy. Then again, I got stuck taking the wrench from the Pigeon Brothers Sisters. Not, summoning them to the Hotel-a-boo, mind you; I did that pretty easily. Just taking the wrench. Hehe.

The brain works in mysterious ways. :slight_smile:

dZ.

For me it was getting the ghost out of the elevator I somehow forgot/didn’t notice the TV on Floor 10 and getting the key for the pillow factory.

These two puzzles ended a playing session.

The solution to the puddle puzzle – on the other hand – came very natural to me. Seeing People walking through it very much hinted at some substance you had to put into there. And then there was the glowing radioactive substance…

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Although I also try everything with everything when I’m stuck for days and don’t find the solution, what I really like of this and the old games is that some puzzles can not be solved that way. You need to think (cooling the room is one of those).

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I got the same problem. Didn’t open it. I always wanna take everything with me :smiley:

Get the factory key. I was stuck for hours

Charge the battery as well, I think. I tried the sewers, the hotel, nothing seemed logical. Until I happened to use the puddle with the toxic waste. That was a cool moment. But the logic came to me afterwards…:joy:

Also it took me quite a time to dry the bloodsample with the dryer.

The rest was really okay.

That is so strange, people keep talking about that and I just can’t remember drying the blood sample at all. Was that puzzle added in a later patch?

I thinks that if you wait enough time, the toilet paper will just dry.

I did get it way before I ever tried analyzing it. Maybe this puzzle just solved itself then.

Ok, don’t laugh, but the thing that had me stumped the most was having to click on the page from the joke book while jumping.

YES! When Ransome jumps, he waves his arms around like he is lunging for the page but can’t reach it. So I figured he had to use something long, or sticky, or something, to reach the page. I spent hours trying to “use” everything on the trampoline (which misleadingly triggers Ransome to jump).

I also found the “push/pull” mechanic confusing, but it didn’t block me and I eventually figured out the reasoning. IMHO it would have been clearer if “pull” always meant left and “push” always meant right.

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Phew… I’m glad I’m not the only one getting stuck on that.

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Great topic!

For me two of the hardest puzzles were the pie (had forgotten about the tube shop being a bakery) and getting the map. The map especially was one of those puzzles where when I finally figured it out I slapped myself for not making the connection sooner. That’s the hallmark of a really good puzzle. Hard but fair.

The worst puzzle I think to this day was getting the factory key. I probably spent close to half the game on that one, and the puzzle doesn’t make sense to me and easily throws you off.

Franklin can’t communicate with Dolores without the white crystal, he can’t interact with objects (if I remember correctly he can’t flip through the phone book for example) - but suddenly he can pick up the phone? and communicate over it? WHAT?

On the other hand, you have the phone number to Edna who’s obviously a professional moaner, I was sure you were supposed to somehow connect the bank to her. But it turned out to be nothing but a red herring and an in-joke. It was the worst kind of puzzle where not only did I not think it made sense, I also thought I had another better solution ready in my head…

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To me, what made some sense for that puzzle was that Franklin had Moan and Groan verbs (or something like that), which suggested that they must be for some function. When the bank manager said “I must stay here and wait for their call…” it triggered the solution in my brain that someone must call. I tried a few characters, and then I remember Franklin having those special verbs.

I didn’t remember anything about Nurse Edna, except a joke of her number being on a wall in Maniac Mansion, so it never occurred to me that that could be it. However, I can absolutely see how it could throw off someone “in the know” on that in-joke.

There were other puzzles that threw me off completely in a similar fashion, where a red-herring or an in-joke nudged me in the completely opposite direction.

Why? if it were that way it would be confusing to me :smiley:
For me, push is when something is in front of me and I want to move it away and pull is when something is in front of me and I want to bring it to my side. Looks like the way pull/push works in the game is the way the real life works.

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Ultimately, I don’t think TWP is a hard game. It’s moderate in its difficulty but there’s enough there for it to be very satisfying and the pacing of the game and the combinations of tasks work really well. There were no random solutions for me where even as you’re solving a puzzle you’re not quite sure why. Everything made sense and that made the problem solving very rewarding.

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It was confusing to me because it wasn’t initially clear that the trampoline had two hotspots. It’s the only object that I can think of that works that way.