Are you calling me Frenzie?
Favoring my Dutch friend’s name over mine in our colorful dialog! Now that’s what I’d call taking a poetic license!
there are some words which you can spell with a z (US) or an s (UK) - but I can’t think of one right now… or I would have thrown it in for good measure too
It’s helpful when you get back to the game after some time, e.g. when you can only play on weekends or even more infrequent.
People requested even some kind of flashbacks when resuming a game after some while (“What happened last time in Thimbleweed Park…”). That may be one reason Ron added those ToDo lists (and even this current implementation was a lot of work).
I’m not saying the concept isn’t helpful. The diary in TLJ was an excellent example. Dialog scrollback is also cheap but fairly effective. Or you can just do it like RTS/FPS games have done since the late '90s, like in Telltale and Dreamfall Chapters.
I’m saying that the TWP implementation in particular wasn’t helpful because it didn’t actually keep track of anything, except perhaps in the beginning where you had to get some stuff for those tubetron things.
Hey @seguso we have an excellent suggestion for an easter egg in your adventure game. Can you program “Use fries with pizza” as an option? And if you do that command, you get called a low life.
For the record I thought about it, but did not act upon it. I only ate the plain pizza.