That would take away all the satisfaction of realizing that there’s a suspicious waterfall, or that the monkey’s fixated on the metronome so you have to mess with the metronome. I think this is simply an argument in favor of a modern hint system like in TWP, so you can have your cake and eat it too. Some people have the fun of noticing the suspicious waterfall, those who don’t can call HINT[1] and be told the waterfall might be suspicious. My minor niggle with the hint system in TWP is that I had usually already grasped all the basic clues and was simply having trouble making the game understand that I understood, so that I had to go all the way to the final hint that spelled out the exact solution. I felt there might’ve been an appropriate slightly more subtle pre-final hint. But I only used it a few times so I can’t really judge it on the whole.
@Nor_Treblig What exactly did the game say if you look at the monkey? I feel like it already said he’s frozen stiff/rock solid/something like that. But agreed, I feel it wouldn’t detract to make the hint verbal as well as visual.
[1] Contact the Voodoo Lady via telepathy.