Let's talk about the dreaded "Monkey Wrench" puzzle

Rather than repeat myself, I’ll just refer back to what I wrote last month. (tl;dr I agree.)

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Ah yes: that is another clue/motivation. The evergrowing list of crimes on your wanted poster. And of course you want to read that after being thrown into jail upon your first arrival on Phatt, right?
So from that moment on, you’ll just try to steal, break and cheat wherever you can!

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That reminds me of this video someone made of listing “every crime” and in the comments people immediately suggested half a dozen new crimes.

Edit:
Here’s the original vid:

And here’s the updated one:

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Wow! I never knew the wanted poster got updated :open_mouth:.

Looks like this whole fruitless discussion let to something worthwhile after all. Thanks! :slight_smile:

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I bet you didn’t talk to the voodoo lady in the first Monkey Island game either? :wink:

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Okay, I’m all ears now (or eyes, as it were). Please do share the secrets of the fabled voodoo lady :slight_smile:.

I feel like it might be time for another replay of these games. It’s been 10 years …

And while at it, don’t miss the demo of the first game. It isn’t just one of those demos simply giving you a scene from the full game, but introduce you to the game with a unique quest instead.

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:exploding_head:

Which one!

I’ve heard you are actually forced to talk to her in one version of the game, is this true?
(It will pan to her when you “borrow” the chicken. It’s in none of the DOS version I own though.)

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Sorry, I forgot the mention.
The demo for the first game, any EGA or Amiga version. Those are all very similar. The passport to adventure version has an additional Indy joke, though.

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For a long time I only knew about the passport demo, but every MI fan should try both:
Apparently when the Amiga one was created the rest of the town wasn’t finished at all! (they will see when they play it…)

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Indeed. Some versions of the demo have the room between the clock tower and the jail, and some don’t. I don’t think it wasn’t finished, though. It was probably removed to keep the demo small, which was quite important at the time. It was the least important room in the demo anyway. Also, the Scumm Bar is much shorter in the demo for probably the same reason.

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So she’s basically optional then, but doesn’t have dialogue that changes with your actions, like the poster in MI2?

I guess even that is interesting. I’ve discovered her the first time I played the game, and since I had never thought about not paying her a visit.

So does this mean there was enough time during the development of MI1 to add a whole room of optional content, or is it rather an indication that content she was meant to be an essential part of had been cut?

Also the guy selling the map, the men of low moral fiber, the Scumm Bar patrons, the Scumm Bar chef and the ghost in the street with the clock tower are completely optional, yet they all add to the game setting and provide useful and/or funny conversation, and some of them also items you may use.

I don’t know if this has anything to do with cut content. Evidence of cut content might be some hotspots of no use, as the way to the right at Meathook.

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Ah yes! With a very special object…

I think it wasn’t on purpose, but just one of these things that you could miss. I think you also don’t need to talk to most of the pirates in the scumm bar or the men of lower moral fibre.

Oh, @LogicDeLuxe already said the same

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Really? I always thought gettin the two pieces of eight when getting the meeting minutes were needed to buy everything. Like you’d be two coins short for whatever you want to buy.

Seriously? You should have noticed, there is quite some money left when finishing the game. The only way to spent all of it is wasting it to Otis or putting it all in the grog machine, which is possible in certain versions of the game. Both would be a very lengthy and boring task, so you wouldn’t do that by accident.
And while you’ll get plenty of money, it isn’t enough to get the ship, of course.
Btw, if you don’t got any money yet, you can also get some from the random sword fighting pirates instead of the men of low moral fiber.
The only benefit for getting the extra money would be able to buy the breath mints early on. It’s probably there so that you have something to do in case you didn’t figure out the circus part yet.

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Wow, I had no idea.

Well yes, you’re right, the circus gives you enough money to buy everything you need. But somehow I always felt those two pieces of eight were important :stuck_out_tongue: maybe becouse they’re the first ones I’ve ever earned.

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