I was mainly a lurker. I read all the posts and all the comments, but I only wrote a few and never interacted with anyone.
I just joined the forums, and was the Thimbleweed writer with Ron, mostly focussing on dialog. I wrote a lot of Ransome dialogue and it warms my perverse beeping heart to know you all liked him so much. Ron created a great character and he was so much fun to write.
Hello Lauren, welcome to the forum!
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Lauren D.
Did you finish Miles Edgeworth Investigations? 
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We have to thank you! And your answering machine message was alsoā¦ermā¦interesting.
Oh I did indeed! I have played and loved every Ace Attorney game, even the odd Edgeworth spin off. (Edgeworth is my fave)
Oh yes my voicemail message⦠Fun fact my fiance is also in the phone book and didnāt want to record his own message so I recorded that one too. His first name is James. You OCD people can try and figure out which one he is!
Hey, you take that back! * stamps feet exactly 4 times *
Thanks for joining the circus! I was wondering: when you write a dialog, do you imagine in your head how the lines will/should be spoken by the actors? Is there a way for a writer to give hints to the actors about the tone that it should be used when reading a line?
I can imagine that the casting of Ian James Corlett came as a nice surprise. In english speaking countries he is famous for the voice of Son Goku on Dragonball Z and several smaller roles (like Dr Wily) on Captain N.
Me too. There is also Miles Edgeworth Investigation II, translated enterely in English by a fan group.
Did you play also Dual Destinies, AA6 (spirit of Justice) and the cross-over Professor Layton vs Phoenix Wright?
Its funny how the other clowns feel somehow more sophisticated as concepts as well as sprites but iād still choose the last genuine Ransome.
I think I can remember that the last character was voted by almost everybody.
And I can get why. He has something naughty in his eyes that the other sketches donāt have.
But I found this post back then to be a wonderful demonstration of skill by Octavi.
I said to myself āWow, this guy definitely knows what heās doingā.
And immediately I thought that the other characters depicted here were so beautiful and well characterized that Iād liked to see them in a small cameo in the game (maybe a coral scene in the circus).
But then I realized that the graphic style of these characters was very sophisticated and different from the style of all the other characters in the game, which are all coherent between each other. I thought that too many characters not matching the main style of the game, especially in very marginal roles, would have been striking.
Itās a pity, anyway, all those clowns are really beautiful.
I think I“ve found it, the number is 5802.
All of them! Narrative mysteries are a big love of mine. Iāve recently started to get into cheesy mysrery FMVās after watching Giant Bomb play through Tender Loving Care, and Contradiction.
Oh I absolutely hear the line in my head as it should be read. Ian Corlett had exactly the voice I imagined for Ransome so I couldnāt have been more pleased.
With regards to conveying how a line should be read if you really want it totally clear then you need to write some sort of comment/direction on the line. I didnāt do this however as Ron was directing the voice acting and I knew he would get the best reads for the lines anyway.
The voice directing is spot on for the great majority of the lines, with one or two exceptions where I noticed that the lines felt āreadā rather than acted.
For instance, when talking to the clerk at the Quickie Pal, asking him about Willyās wallet, the text says, āNo way that wallet was his!ā; but the actor actually added a pause after the first two words, which sounded like, āNo way! ⦠That wallet was his!ā; which as you may imagine, changes the meaning of the sentence.
There was just one other similar instance I noticed while playing. Not a big deal, though, and like I said, the rest was spot on. ![]()
dZ.
We had to record 16,000 lines. A few will slip through.
Of course, no worries at all! Please donāt feel obliged to excuse it, for it was not a criticism.
Like I said, merely one or two out of thousands, still a marvelous job. ![]()
Besides, that surfer dude character was spot on in his intonation. 
dZ.
As much as I loved Ransome I also felt he was very much like Krusty the Clown from The Simpsons, even down to the rough voice. I didnāt mind that at all though as itās still very original. Ransome is one of the very few tragic lead characters in adventure games. Maybe even the only one? I honestly canāt think of anyone similar. Maybe Malcolm in Kyrandia 2 as he was a villain previously (besides heās a jester) so he has a dark past and can be nasty sometimes.
You can play him in Kyrandia 3 - and that game has an interesting mechanic: You can chose anytime in the game how nasty Malcolm should be.
Another adventure game with a similar protagonist is Ceville: