Ron declares he is working on a new Monkey Island

Did Mark Darin, co-lead designer of Tales of Monkey Island, reveal the secret of Monkey Island :stuck_out_tongue_winking_eye:

ā€œThe true secret of Monkey Island is that Ron Gilbert is truly a mad man and we all only exist in his imagination.ā€

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I have discovered this 2015 challenge between pixel art artists, the goal was to draw an older Guybrush.

I couldn’t help associating these drawings to what Ron said about the game reflecting how things have changed.

Now I really hope that RtMI Guysbush isn’t bald or fat. :expressionless:

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(Source)


(Source)

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In the new German interview…

Obwohl die Story des Spiels trotz eines 2022 angestrebten Release noch streng geheim ist und keine konkreten Fragen zu Spielinhalten oder Features erlaubt waren…

:roll_eyes:

I wonder if the developers will keep everything secret until the day of the release.

The secret of Monkey Island is behind that German paywall, I just know it

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Maybe the secret of Monkey Island is a concept that can only be expressed in German, like NahrungsmittelunvertrƤglichkeit…

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Guybrush jagt den DƤmonenpiraten LeChuck zur Hƶlle und Stan ist da

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Actually, that could be a smart monetization idea for the game itself. Selling the secret as an expensive DLC.

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Also there are multiple secrets… collect them all!

This gives me Geisterpiratenmalzbierüberreaktionssymptomschadenfreudeempfinden.

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I was watching the teaser video again and I have realized that it has made more than one million visualizations in less than two months.

Other Monkey Island videos needed years to achieve similar results!

Just for comparison, the official video trailer of ā€œTales of Monkey Islandā€ has made 709,056 views in 12 years.

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Half of those will have come from this forum though

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That’s the Truthā„¢.

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Heck, I alone am personally responsible for 400,379 of those views.

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We probably broke Youtube’s counter a while back, the true number is likely somewhere in the hundreds of millions.

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I have found an unofficial English translation of the German interview published in the other thread.

BIG DISCLAIMER: the translation comes from a dubious website, one of those that re-publish content without adding anything useful, so it’s not an authoritative source. Still, until now I’ve not observed this site changing the meaning of the original texts, so I’m cautiously confident that the contents have been translated correctly.

If that’s true, here is interesting new information:

Dave Grossman : ā€œFor people who don’t know the series yet, or who just want to brush up on it, we’ve included a ā€˜catch-me-up’ feature that gives an overview of the most important things to know about all the other games. The most important things to do with the new story, anyway. And the game itself is pretty beginner-friendly, you can just pick it up and play, you don’t need any experience in the genre. ā€œ

Maybe it will be like one of those recaps shown at the beginning of a new episode of a TV series. ā€œPreviously seen on Monkey Islandā€¦ā€ :stuck_out_tongue:

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We already knew that, by pure deduction :slightly_smiling_face:

Since more than one person in this discussion has commented how cool Peter Chan’s original artwork would have been for a new Monkey Island game, here’s a new video that shows how the original MI2 backgrounds would have appeared in a SCUMM game. :slight_smile:

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Surely it should be possible to extract all of the backgrounds from Monkey Island 2 VGA and upscale them with an AI algorithm, make some minor fixes in Photoshop and then use the resulting backgrounds to replace the background files in the Monkey Island 2 Special Edition (just ensuring that they’re the same resolution and file format). The sprites from the Special Edition could be kept as they are and hey presto, you have Monkey Island 2 with Peter Chan’s original artwork (or close enough to it).

Here’s some examples of the VGA backgrounds which have been upscaled using an algorithm…

If anyone’s got the technical knowhow of how to replace files in the Special Edition, then I would be happy to collaborate and upscale every single background from the VGA version of the game for the project.

Here’s a quick mock-up I made in order to demonstrate how Peter Chan’s original backgrounds would look within the Monkey Island 2 Special Edition…

PETER CHAN’S ORIGINAL BACKGROUND…

HOW MONKEY ISLAND 2 SPECIAL EDITION WOULD LOOK WITH UPSCALED BACKGROUNDS…

(because the replacement background files would be the same resolution as the originals in the Special Edition, that should mean that all of the SE sprites would be automatically placed in their appropriate places, as I have done so in the above example, with the characters and Stan’s shop sign)

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I’ve tried to upscale the old MI2 VGA backgrounds, but the source material has too few pixels for any current AI algorithm to create detailed backgrounds for modern large displays without introducing a giant quantity of artifacts.

I have compared the best results of the upscaled images with the corresponding hi-res backgrounds in MI2 SE, and… no contest.

Ron is not afraid of feeding the social theory/conspiracy machine:

… and then:

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