Obwohl die Story des Spiels trotz eines 2022 angestrebten Release noch streng geheim ist und keine konkreten Fragen zu Spielinhalten oder Features erlaubt waren…
I wonder if the developers will keep everything secret until the day of the release.
BIG DISCLAIMER: the translation comes from a dubious website, one of those that re-publish content without adding anything useful, so it’s not an authoritative source. Still, until now I’ve not observed this site changing the meaning of the original texts, so I’m cautiously confident that the contents have been translated correctly.
If that’s true, here is interesting new information:
Dave Grossman : “For people who don’t know the series yet, or who just want to brush up on it, we’ve included a ‘catch-me-up’ feature that gives an overview of the most important things to know about all the other games. The most important things to do with the new story, anyway. And the game itself is pretty beginner-friendly, you can just pick it up and play, you don’t need any experience in the genre. “
Maybe it will be like one of those recaps shown at the beginning of a new episode of a TV series. “Previously seen on Monkey Island…”
Since more than one person in this discussion has commented how cool Peter Chan’s original artwork would have been for a new Monkey Island game, here’s a new video that shows how the original MI2 backgrounds would have appeared in a SCUMM game.
Surely it should be possible to extract all of the backgrounds from Monkey Island 2 VGA and upscale them with an AI algorithm, make some minor fixes in Photoshop and then use the resulting backgrounds to replace the background files in the Monkey Island 2 Special Edition (just ensuring that they’re the same resolution and file format). The sprites from the Special Edition could be kept as they are and hey presto, you have Monkey Island 2 with Peter Chan’s original artwork (or close enough to it).
Here’s some examples of the VGA backgrounds which have been upscaled using an algorithm…
If anyone’s got the technical knowhow of how to replace files in the Special Edition, then I would be happy to collaborate and upscale every single background from the VGA version of the game for the project.
Here’s a quick mock-up I made in order to demonstrate how Peter Chan’s original backgrounds would look within the Monkey Island 2 Special Edition…
PETER CHAN’S ORIGINAL BACKGROUND…
HOW MONKEY ISLAND 2 SPECIAL EDITION WOULD LOOK WITH UPSCALED BACKGROUNDS…
(because the replacement background files would be the same resolution as the originals in the Special Edition, that should mean that all of the SE sprites would be automatically placed in their appropriate places, as I have done so in the above example, with the characters and Stan’s shop sign)
I’ve tried to upscale the old MI2 VGA backgrounds, but the source material has too few pixels for any current AI algorithm to create detailed backgrounds for modern large displays without introducing a giant quantity of artifacts.
I have compared the best results of the upscaled images with the corresponding hi-res backgrounds in MI2 SE, and… no contest.