Yeah, but people said the same thing about Ron’s Gilbert’s April 1st message about making a new Monkey Island game; “It’s just a joke. That’s all there is too to it”. A couple of days later, the game was offically announced.
Ninteen, not ninety.
Anyway, I loved the trailer. Once again the art style changes a lot when animated. I didn’t like the judge screenshot at all, I felt he looked awful, now I changed my mind.
I still loathe the name Brr-Muda, I hope we find out it’s just a nickname for an island with another name because it suddenly became frozen.
oh, right. 19°N 80°W it’s the location of the Caribbean, more or less.
what does “shakedown at the nineteenth parallel” mean anyway?
AHAHAHA !!! Thanks! The impossible happened LoL
The game is self-aware of its nature and wants to assert it forcefully:
The worst part is… I wouldn’t have told it was a glitch ![]()
But I won’t tell Ron…
Agreed, it looks intentional.
19th parallel north - Wikipedia My guess is something happens there earlier in the game. But we’ll see.
How so?
Coming next month
Thank goodness they are fun news. That’s important ![]()
Just your regular dream / (dimensional|inside the video game) glitch / voodoo curse stuff.
Hmm…
Ron: What!?! There is a new Monkey Island! I gotta wishlist this thing!
Dave: Am I even allowed to wishlist my own game? I have no idea. But you can do it, and you should!
Devolver: Wishlist it on Steam or Nintendo Switch to get all the updates on release.
An organized “push” possibly related to the fact that wishlist growth on Steam was is stagnating.
I hope that they will be satisfied with the sales.
Does it say so in any of those pages? I couldn’t find a release date on Steam.
It’s only the fun news that are coming next month…
Yeah, I misread that, but still. I think we’ll get finally the release date.
I never took marketing classes. Assuming they know the release date, is there a well-known reason for keeping the release date secret for a prolonged time?
Also not a marketing person, but: Building up hype? With giving out new information about the game bit by bit, you have a constant flow of new content for social media posts, which can be picked up by media and multipliers, spreading the word of your new game week by week.
You reach a much larger audience than you would if you just dump all the info on day 1.
And giving out the release date on day 1 is maybe not a good strategy, as you first want to build up a “desire” for the game, by dropping other bits first. Once you built that up, people are much more interested in the release date than they were before.
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This.