I like the « seriously trolling us » part. My thoughts exactly!
Yeah, but people said the same thing about Ron’s Gilbert’s April 1st message about making a new Monkey Island game; “It’s just a joke. That’s all there is too to it”. A couple of days later, the game was offically announced.
Ninteen, not ninety.
Anyway, I loved the trailer. Once again the art style changes a lot when animated. I didn’t like the judge screenshot at all, I felt he looked awful, now I changed my mind.
I still loathe the name Brr-Muda, I hope we find out it’s just a nickname for an island with another name because it suddenly became frozen.
oh, right. 19°N 80°W it’s the location of the Caribbean, more or less.
what does “shakedown at the nineteenth parallel” mean anyway?
AHAHAHA !!! Thanks! The impossible happened LoL
The game is self-aware of its nature and wants to assert it forcefully:
The worst part is… I wouldn’t have told it was a glitch
But I won’t tell Ron…
Agreed, it looks intentional.
19th parallel north - Wikipedia My guess is something happens there earlier in the game. But we’ll see.
How so?
Coming next month
Thank goodness they are fun news. That’s important
Just your regular dream / (dimensional|inside the video game) glitch / voodoo curse stuff.
Hmm…
Ron: What!?! There is a new Monkey Island! I gotta wishlist this thing!
Dave: Am I even allowed to wishlist my own game? I have no idea. But you can do it, and you should!
Devolver: Wishlist it on Steam or Nintendo Switch to get all the updates on release.
An organized “push” possibly related to the fact that wishlist growth on Steam was is stagnating.
I hope that they will be satisfied with the sales.
Does it say so in any of those pages? I couldn’t find a release date on Steam.
It’s only the fun news that are coming next month…
Yeah, I misread that, but still. I think we’ll get finally the release date.
I never took marketing classes. Assuming they know the release date, is there a well-known reason for keeping the release date secret for a prolonged time?
Also not a marketing person, but: Building up hype? With giving out new information about the game bit by bit, you have a constant flow of new content for social media posts, which can be picked up by media and multipliers, spreading the word of your new game week by week.
You reach a much larger audience than you would if you just dump all the info on day 1.
And giving out the release date on day 1 is maybe not a good strategy, as you first want to build up a “desire” for the game, by dropping other bits first. Once you built that up, people are much more interested in the release date than they were before.