Have a look at the blue heaven and the roofs: All roofs are clearly separated from the blue heaven. If you would use real water colors, the red and green colors would more mix and merge with the blue in the heaven. And there wouldn’t be such exact lines.
I guess most people expect from water color pictures like this:
even if you can paint exact lines like in your picture.
Yours. Your farm picture there has detail in the barn and less in the background, which is one way of drawing the eye there. @Someone’s picture displays the same technique.
I think I get the principle. In a scene from above , where you can walk everywhere, it’s difficult to apply, though. It would be weird to walk next to a tree with such little detail… if my game was isometric, everything would have to be detailed. I 'll try to employ that principle in other rooms.
Haha, I think I know why. I brought up this particular panel a couple of times here.
But the version I read isn´t the right hand one so I got no reason to complain. I prefer the original too but also because I prefer that less shaded style in general because that is what comics looked like when I was growing up (the latter seems to be kinda the standard these days, The Boys looked like this from the beginning).
I however have a few ones that were originally in black and white that were coloured later and somehow always prefer the coloured version (unless it´s something like Maus. Never colour Maus).
Makes sense, something like Krita or ArtRage is made for it. On Photoshop it’s effectively a later addition. Supposedly it works great but unlike Krita I could never quite figure it out.
I also tried Rebelle and Fresco. Rebelle comes close, but has a strange pressure-sensitive way of mixing. Fresco is very cumbersome to change the mixing amount and pick colors, and the brushes look very fuzzy.
the photoshop mixer brush is nothing like this, also.