Captain“s Log Stardate SD201811,22 Captain M. Funkloch.
Today I got hold of my new ship at a space harbour with the old timey name āGOGā.
The coordinates saved in its main computer promise me three quest to undergo with my new Partner Roger Wilco who I have been assigned to command. I hope we will not only become collegues but good friends.
I have also installed an AI called @PiecesOfKate Bot who I can ask for advice whenever Wilco gets himself into too much trouble.
I“m looking forward to dive into Space Quest 1: The Sarien Encounter
Captain Out.
(Hell yeah, do I plan to continue to write in this style!)
I connected him to ship“s revitalisation system and expect him back in good health and at the place where we left off soon. Luckily I can do this indefinitely (or at least until I decide to quit this job).
It“s a clever name I put exactly 5 seconds of thought into! I hope you can appreciate its meaning and reference.
I got to put in the name. Also the parser of SCUMMVM is a bit weird in that I enter the text on a numpad with the mouse, so I only can read the correct word once I put in all letters.
Only thing I could modify so far was the game speed, which made walking less of a chore but the enemies way more hazardous!
Yeah, that“s our word for it. In reference to Roger and Wilco being both expressions from radio operator lingo I choose this to represent cluelessness (while also being a play on my name).
I“m just gonna tell the truth and say the game because I can“t think of a funny remark about my house at the moment.
I“m in a room where I can open some kind of display case by pushing one of two buttons which is next to a room I keep running into the door while getting a witty Karl Malden nose joke.
No idea what opening that thing did or if I“m meant to retrieve a keycard from one of the corpses.
That pressure is killing me, I keep running out of time and the ship blows up!
I listened to the words of the dying scientist that came running towards me and then I got lucky to get anywhere without getting shot. That is all really. No items picked up yet, at all.
Maybe I“d be advisible to start from scratch if I have to do too much and the timer is too close to zero and the ship blowing up?
Okay, hm. My memory of that bit is fuzzy! Iāll check against a walkthrough tomorrow and help ya a bit more. Think Iām going to enjoy revisiting this
Was the cabinet in the room where the scientist died? Try looking at the screen.
Also occurred to me, just in general - itās a good idea when you enter a new room to type ālookā - I found that really helpful when I replayed them!
Also make sure you type a swearword at least once, for the humour. Iāll let you know about other funny things when you get to them.
Non-Spoiler-Tip: AFAIR everything happens in the exact same way after a restart. And the most annoying part in SQ1 is that first sequence in the ship. Itās getting better (and funnier) after that.
So to recap. The ship so far has three floors I can access. In the first floor There is the dead scientist and the computer console I can look at also I broom closet I can stumble into an hide but it seems to loop (as it happens, I know that from the first King“s Quest) on the second floor I can reach an elevator down to the third floor that takes me to yet another big room where I first have to hide before I can move on then there is this control room with that thing that opens when I push the open button. Then there is a small room with a closed elevator where there is another corpse and a console.
Yeah, I always type ālook roomā when I reach an interesting place.
This was bound to happen anyway!
You know I“ve been thinking that actually once you have played through these games and know how to finish them properly. Finding all the possible ways to die could actually be a nice way to have some replay value.