Official Thimbleweed Park Forums

Testers (and translators!) needed for my game

Hi guys,
as I already announced in another topic, I’m porting Kill Yourself on PC using Adventure Game Studio.

The game is in advanced beta stage, it’s basically ready, but there are parts of the script that might have some strange side effect due to the AGS engine limitations. So I thought that some of my dear old forum friends might be interested in looking at it.

The game is currently for Windows only. If you’re interested in trying it out, just write me :slight_smile:

And, I need translators. Mostly for French and German, and a small help for Spanish. I already have the Spanish translation from the Android version, but the PC version has some slight changes and some new sentences (really just a handful) that need to be rewritten. However the beta is currently only in English, but that shouldn’t be a problem for any of you here.

7 Likes

The local Dutch translators are feeling left out. (Roughly how many strings are there?)

Oh yeah, I forgot Dutch :smiley: well, actually I’d be interested in all languages.

It’s between 700 and 800 lines

I can do Finnish :slightly_smiling_face:

2 Likes

I can test your italian! :stuck_out_tongue:

1 Like

Vaguely topic adjacent:

https://blog.beuc.net/posts/Escoria_-_point-and-click_system_for_the_Godot_engine/

I had never heard of the Godot engine until a couple of days ago.

But as soon as my new PC is home I’ll begin working on my own point&click engine :smiley:

2 Likes

It’s worth a look IMHO but not that powerful like Unity. (But fully Open Source.)

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