Well, the TWP world is a digital world. Made with computers. So, the killers (and the whack-in-the-head-in-alley-thing) could be anything. Could be just a program to terminate other pixels. That would of course mean that some upper world programmer was malicious.
But no, I really think that the AI was the culprit via sheriff/coroner/manager. Willie was there when the body was dragged to the pond, so he could have taken the wallet after Boris was dead.
And I think Ricki is one of the robots.
Then again, it might be that Doug is just too enthusiastically using his showelâŚ
Yes, Ricki is obviously one of the robots. I say it because sheâs also one of the ones who foolishly talks about Thimbleweed Park as a town that is not dying.
I agree, and I also think the normal-head vs. big-head thing is just one step too far in digging to find hidden meaning. All characters have bug heads as a matter of the style used to make them expressive. Photos and pictures of people are drawn in a different style. I would t read too much into that.
Sorry, but this answer is too obvious and simple for this forum. You have to include at least one conspiration theory in your answer. Ah - hold on - here we go:
Well, Chuck reveals at one point he hopes she is smart enough to follow the hints he has laid out while hiding them for all the othersâŚ
but since YOU control both her and the othersâŚ
You mean pressing the red button, right? Well, I guess killing only a limited number of residents is better than all of them.
Or better yet, donât give Delores the choice at all, make sure somebody else has the red button, and quickly press it just before she uses her balloon animal. Maybe just to be sure, when she is inside the mansion so that the balloon animal can never be found and be used by any resident after they continue to live their lives after the âGame Overâ screen. Happy ending.
I actually enjoyed playing Delores the most, but if she needs to be sacrificed so be it.
But if you by end, mean seeing the end credits, then please shareâŚ
Yes, I mean blowing up the Edison Mansion mansion. Thatâs a kind of choice that prevents the player to experience the other ending, but itâs a choice nonetheless.
In my opinion, those who perceived the last actions of Delores as a mass murdering, should seriously consider this alternate ending as the lesser of two evils.
I perceive it as an alternate way to end the game. If there is a giant âGame Overâ text on the screen and the player canât proceed, then itâs the/an end.
Maybe. The fact that Delores unilaterally chose the fate of all the other citizens (except one) is questionable.
If you will ever decide to open a new thread about this topic I would gladly participate (time permitting. My list of bookmarked posts to reply to is growing)
Is the Sheriff/Manager/Coroner present in two different rooms at the same time? (e.g. by having one character at the Hotel and another in some other location - if that happens they must be clone of the same robot)
How could Delores have possibly made that decision? Sheâs just a character in a computer gameâand she knows it. If Delores made the decision to choose the fate of all the other citizens (instead of you as the player), that undermines the in-game revelation that theyâre merely characters in a game. For Delores to make that decision on her own, sheâd have to be able to do it independent of your control or that of the developers. On the contrary, you repeatedly clicked through what little willpower she was programmed to have when it came time to push in that final tubeâŚ
OK, going full meta/Matrix, here. Donât read the following stuff unless youâre OK with senseless cheap pseudo-philosophical interpretations.
Several characters reject the playerâs commands, in more than one occasion. Most notably, Ray refused to confess to Reyes her real intents despite the player wanting her to do so. We donât know if she does that because she was programmed that way by the developers or because itâs the effect of a technical bug that gives her free will, but if itâs a bug it shows that the game includes a mechanism for a character to refuse to do something.
The exact same behavior persists across multiple playthroughs, and I can confirm that my game demonstrated the same behavior as yours did. Iâm pretty sure other people would also confirm that same behavior. I think it would be hard to claim identical behavior across multiple copies as being free will, since itâs the same behavior, regardless of the order that players play through events, or what tasks the players had their characters do.
Guys, you are really overthinking this. Itâs a gag. Itâs intended to show that the characters are thinking one thing but say another. Itâs irony.