Zak McKracken and the Alien Mindbenders playthrough and hints

I jealously covet all of that inventory item space.

1 Like

As far as glitches go could check out if you got this one too. Late in the game.

When you beam yourself to mars for the first time, put on your gear before you do that. In my version(C64) Zak appears lying down and when he gets up he has no head!

The German or the English version?

Hmm…I think english.

1 Like

I don’t remember any such glitch on the actual C64. Might be a ScummvM only thing, but also that would seem strange, as it is pretty stable and well maintained.
I’ll see if I can reproduce it (now where is that save game?)

Before playing on Mars (hardly a spoiler, but eh), I decided to fix the scrolling issue. There’s a program called imwheel. Official docs here. Clearer docs here.

Assuming you’re on a Debian derivative, grab it with apt:

sudo apt install imwheel

Now create a file ~/.imwheelrc. Stick this in it:

# mouse wheel scrolls inventory in Zak McKracken
"^scummvm$"
    None, Up, u
    None, Down, j

Finally, run imwheel.

This is a stupid brute-force solution, so it also does this in the ScummVM menus and it’s not Zak-specific, but it works well enough.

1 Like

I’ve played Zak V2 on ScummVM, Dos or Amiga version, on Windows, and there are no glitches nor false timing – it’s perfect.
I didn’t check the C64 version though.

1 Like

PS In Windows you should be able to hack together the same thing using AutoHotkey.

I’ve never seen the real C64 version but it seems to be working just fine to me.

That’s a bold assumption, my friend. I don’t think there are that many Linux users here (myself included-I only/mainly use it at work). Did you check out the scummVM forum, I’m sure there’s a much bigger group of Linux users there, who might also be interested in this or have alternative solutions.

I’m explicitly uninterested in Linux workarounds. ScummVM uses SDL; SDL abstracts away controllers, keyboards, mice, scrolling, etc. I already indicated how to do the same crude woraround in Windows, anyway. :wink:

But actually all I’ve been able to find on the ScummVM forum is a few dozen people asking about how to do this stuff.

The source has this keymapper thing but it looks like the damned things are hardcoded.

There’s a design proposal from over a decade ago.

Anyhow, I recorded some music:

2 Likes

Oowkay then…

1 Like

Good! The boombox works really well!

1 Like

Well I mean, what point would there be to investigating alternative ways to do exactly the same thing already accomplished? Only a cross-platform solution (i.e., within ScummVM) is potentially worth extra effort.

But anyway, some alternatives, mostly without app-specificity, here.

Now that you have reached Mars, listen to him…
immagine

The FM Towns version seems to have several timing problems. For example the bum in Miami is running around like he is doing some Aerobic exercise. That makes it a little bit difficult to click on him.

Ehrm… Why do you make such an assumption? :slight_smile:

:man_shrugging:

:man_shrugging: :woman_shrugging:
:tipping_hand_man: :tipping_hand_woman:
:no_good_man: :no_good_woman:
:tipping_hand_man: :tipping_hand_woman:
:musical_note: Walk like a Debian/an Egyptian :musical_note:

1 Like

He was a fairly speedy fellow in the C64 version as well, I thought.

:smile::smile::smile:
He must had drunk very much, then!

It’s not the right thread…
… don’t post here, Zak, don’t do it…

OK, you asked for it!

4 Likes