I like how you made that small sigh as if you did really run that 32 seconds yourself.
Not sure about you giving us the V ? I’ll just take it as the European way of saying 2 (seconds)
I have seen online you can technically beat me by 6 seconds
My overabundant use of the word “even” in that sentence? Or the fact there’s a Sierra game on Sega? Or that it’s on Mastersystem?
(Note: I played it very briefly, out of curiosity on my Megadrive. But with the controller, it is pretty difficult and slow to play)
Relax, the episode where Q introduces the Enterprise to the Borg cube was the most frightening, gripping piece of sci-fi TV drama I’d ever seen. It even surpassed that episode of Thunderbirds with the out of control road maker.
Star Wars is just something like an inferior Willow with laser swords. Entertaining enough but is it worth all the fuss?
(Not that I really get all the fuss about Star Trek… I mean, it’s not like it’s Dune. But there were certainly some outstanding episodes in TOS and TNG.)
Why? Sierra made (adventure) games for a lot of different kind of hardware. “Mickey’s Space Adventure” for example was not only available for DOS and the Mac but also for the C64, Apple II and the Tandy TRS-80 (Ok, Ok, that was not a console ):
“Oil’s Well” was available for the Colecovision and “Willy Beamish” for the Mega CD (also known as Sega CD). Wikipedia has a list:
I’m sure they did. It’s just odd to me because I’m used to playing those type of games on a desktop, and that’s how they originated. It’d be like playing Sonic with a keyboard (which I’m sure is doable, some people have, etc…)
It´s a question of first and third party. Sega do their stuff console exclusive while Sierra did all their stuff for all kinds of platforms. That´s why conversly there were Mega Man and Castlevania games for PC. Even though I mainly associate those with Nintendo consoles.