I just think the puzzles are the most interesting. Plus itās the first one (and the first adventure game) I played, so part of that is the nostalgia effect. I also donāt like the point-and-click format of 4 onwards. Thereās also no big annoying arcade sequence in 2.
Nah, I tend to agree: SQ4 was the first SQ I tried 25 years ago and apart from being brutally hard (couldnāt get further than the first screens before getting killed/arrested/ā¦), I also recall the UI being very unforgiving.
Oi, Mr Mis-quote, I didnāt say all point-and-clicks Those blimminā icons were so fiddly and not very intuitive (hey, maybe someone should start a discussion about that type of interface )
I probably bought it in a bundle thing on GOG whenever I previously said I bought Zak McKracken (2015?). So I donāt really recall the precise details. I dunno, did it also still come with the MM/Zak verbiage overload? Something about it just didnāt vibe with my mood at the time.
I donāt think there is an instant win button, like in FoA, but Iām pretty sure you can play the game without ever entering into a fight. Itās not as easy however. Some require the right dialogue choice, some the right disguise, some the solving of puzzles.
Of the LFG adventures, I think Indy3 is the most unforgiving, but on the upper side, it has lots of ways to complete certain stages. Unlike FoA, which had the branching in the middle, but each path then required a specific solution.
Is it even possible to get maximum IQ in one playthrough? I always assumed that youād have to play multiple times and exhaust all available solutions to individual puzzles (which would obviously include avoiding all the fights).
Me neither. But then there are more things I never managed to do. Come to think of it, itās odd that very few adventure games offer multiple solutions to their puzzles. Guess it might just not be worth the effort. (Though I think it was a planned feature for The Devilās Men; one more reason I had been looking forward to that game).
I still have to start that one (close to 200 others) If I play and finish one game every month (which I donāt/canāt) Iāll be busy for at least another 15 years
completely optional awkward boxing. And It isnāt that badā¦ punch hi/mid/low, defend hi/mid/low, watch your feet and the stamina meters. 50 % of the enemies should be simple to beat if you practice for a minute or 10 - which beats your real life learning curve
Neat first person psycho horror game in which you play a baby that seems to have bad dreams or something and in which you uncover something terrible that happened between your parents (I think). All that with the help of your trusty walking talking teddy bear.
Yeah, really hard to describe combo of walking simulator and puzzle game. Frustrating in parts, but the atmosphere was spot on and the general idea something original.
I think there is only one required āfightā: Biff.
You can get the maximum total IQ points by making savegames before the puzzles and solve them in all the possible ways rewarding you with IQ points (proceeding the game with the one solution giving you the highest number).
As you said: In Indy3 there is no large branching as in Indy4.