I was referring more to the person than to my language breakdown, but yes that too
October: Burly Men at Sea (a nice little point and click adventure with some interesting ideas. Note: Ron Gilbert, Jenn Sandercock and Robert Megone were involved).
October/November: Rime (third person adventure game with great story and wonderful graphics -despite highly demanding in terms of hardware).
I appreciated the fact that both games were quite shorter than the standards of the belonging sub-genres. Just what fitted my super-casual way of approaching!
2019: I will probably take a look at the new episode (n. 2) of Midnight Scenes from Octavi Navarro.
Just had a quick look at Rime, since I enjoyed the other two games you’ve referenced there. It looks quite nice - similar to Monument Valley maybe? The artwork is a lot like The Witness. What were the hardware issues?
I guess it is similar to The Witness, as for the third person exploration experience and graphical characterization, and there are also environmental puzzles like in Monument Valley (but I never played these two games, just watched briefly some videos of playthroughs). The other game I found similarities with, despite only in game mechanics, is Tomb Raider (I only played the very first chapter). It has to be said that I played mostly the old LucasArt games and some other old strategy titles, and I guess it is why I’m not able to find better references.
As for the hardware issues: on my laptop assembled in 2013, equipped with a Intel I7 processor, 8 GB of RAM memory, and a GeForce GT 630 with 2 GB of memory, after having set the graphics to the lowest level possible and the resolution to a scale of 75% (a different option than changing the actual resolution, like switching to 1024x768 for example since that didn’t worked in a satisfactory way) well the frame rate still dropped to 5-6 frames per second in some places (when there’s a lot of depth of view). It is not that I don’t like stop motion tecnique , but since you have to jump, run on narrow passages, solve puzzles in time or sometimes avoid enemies, you know, a fast responding control is important to have a non-frustrating game experience. Reading some reviews, I got to know the game was criticized for its bad graphical optimization. Anyway I liked the game and decided to play it the same, even with these limits.
Wow, thanks for the info, I’ll make a note not to play it on my 2011 Macbook then
When I´m through with Space Quest 3 I´ll be having a Sierrabbatical.
I worked it out
I love this music. It’s very calming. Reminds me of Twin Peaks.
I should’ve recorded it before the (in-game) TV was on, as you can hear that at the same time. But I can’t go back now, doh.
(no innocent whistling smiley, really discourse?)
What game was that again?
Can you look at the shared gun and bow rack? I wonder what it says about that!
Sorry, I read your request only now.
Have you read the newspaper already?
Yeah I read the newspapers and phoned the numbers, but in the end it was just a case of going through all the dialogue options from phoning the guest book people. I probably missed something somewhere, haha.
I’ll have a look next time I play
Just started Resident Evil 4 because it´s supposed to be so good an all. Never thought I´d say that but I kinda want to have my fixed camera angels back, this is confusing. I also prefer the earlier games (and 7 the latest one) that were more about solving puzzles and less about shooting. But it looks nice, so we´ll see.
I´ll divide my time between this and the adventures of Roger Wilco with Captain Funkloch and Katbot, now.