Found a Mulder gif that fits perfectly to those two replies. My day is made!
Haha, perfect
Today I payed Foxtail. Iām not really sure how much more is supposed to come. It was quite charming with excellent graphics, but there was rather a lot of backtracking to see if anything changed (as opposed to see if you missed anything).
Itās eye-candy and relaxing, with an excellent diary, and some of the puzzles that depended on reading the books were nice.
It could become great, or it could end up mediocre. But itās definitely promising.
Edit: reading through this thread shows that actually the game isnāt half bad as far as alternative solutions go, and in some cases I did it the āhardā way (on purpose with the raspberries), although that doesnāt change what I said about backtracking.
Apparently you could also get rid of the cat with a fish, while I used a pie.
With all the hubbub around Unforeseen Incidents I decided to get it. Based on some 10 minutes of playtime:
- No keyboard controls for the dialog options. I neglected to mention this in Foxtail. This malpractice is oddly common.
- It might need some of those Resident Evil door opening animation loading screens, at least on my laptop.
- It looks nice.
- The protagonist has never played an adventure game before.
I hope you can enjoy it as much as I did.
It takes a little bit of time to get into the game (you need to adjust to minor quirks [inventory, lack of walk-to/look-at ā¦]) but then it opens the fun gate so widely and at least from chapter 2 on youāre sailing (with the wind). I also felt a constant need to make screenshots, dunno, how many Iāve made. Sometimes itās just great standing in a scene and enjoying the atmosphere. Beware of the orange (chapter 3), there is one bug which can lead into a dead end (reload a previous state if needed). Apart from this and maybe two glitches with walking areas I had zero crashes. The game could benefit from a minor update, fixing a few little things, but itās nothing dramatic, which might have an influence on the fun you can get out of the game.
It was slow to load screens for me too, on a pretty powerful desktop. Thatās the one niggle Iāve got with it so far.
What kind of screens do you mean? Loading normal scenes?
It was all smooth and fast on my MacBook. Do you use a SSD? The only performance related note I have, is the typical performance hunger Unity games show, when the engine isnāt used in an optimized way and/or it needs to power games which arenāt supposed to run best on such a multi purpose engine due to the overhead.
Yeah, for example when I go to a different place on the map. It just hangs on a black screen for ages.
Yep, using an SSD. Maybe itās because itās a a Unity game then (though Iām sure others Iāve played have been fine).
Dunno, it comes down to the exact specs (SSD ā SSD but maybe itās the CPU then). Looking at the structure of the game, itās split in about 70 scenes with all the level structure and data (load, decrunch, setup ā¦, an average scene seems to be about 53MB). Depending on the scene, it mostly takes about 1-2 secs here, which is okay if you think about what youāre doing and teleport anyway, itās done with the Adventure Creator, certainly less tailored than Ronās dedicated engine too.
Maybe itās just because the game likes me more than it does like you, or I was too slow, so it tried its best to help me out and get back to sleep again.
Thereās actually a topic about it here.
I might check it on my desktop later tonight.
Edit: a second or less on my desktop in Linux. Iāll also check my desktop in Windows another day.
Edit 2: Oddly enough, the game seems to run less well in Windows. Loading times are more variable at 1-3 seconds and never near-instantaneous. I wasnāt really expecting a difference, or at least not such a pronounced one.
Edit 3: I installed it on my laptop in Linux for good measure, and I think the rooms load faster there too. Up to a max of about 6 seconds, more typically 4, whereas on Windows itās something like 5/6 and can go up to 8. However, it seems that in Linux the game has the occasional odd framedrop on my laptop while on Windows itās smooth, so the experience is better on Windows.
Clearly CPU speed is the primary factor, but still whoa.
Sometimes a platform is faster than others due to a different architecture, implementation or bugs of the os/drivers/middleware. If I remember things correctly, on the Mac the game was also based on an older Unity version. In the meantime some issues might have been fixed (also with the SceneManager, and others introduced). You would need to look into it.
But the real question is: Do you enjoy the game?
Of course, but this type of software is generally optimized the most for Windows, even fairly well-done ports like RotTR. (Although I donāt think anyone ever seems to benchmark game loading speeds.) Unity stuff is perhaps more or less coincidentally also optimized for Mac because without one you canāt do simultaneous iOS development.
Iām guessing weāre seeing some combination of better thread scheduling, superior disk I/O, and memory management in action here (all of which are known to be better in Linux). But Iām not used to noticing those things while playing a game, only while compiling a piece of software or something. Maybe RotTR loads much faster in Linux, for instance, but since it takes an eternity anyway you donāt really notice if itās, say, 30 or 40 seconds. (Not real values.)
Similarly, most games that look visually similar to Unforeseen Incidents load so quickly that itās certainly possible it loaded twice as fast in one OS or the other, but since itās all more or less instantaneous you barely notice it either.
I definitely enjoyed the couple of hours I played it on Tuesday and Wednesday, yes. It reminds me a lot of Dreamfall so far.
Yep, but iOS ā macOS and there always have been differences in Unity (as well as in similar tools), depending on which feature on which platform you use. Yikes, my os needs less than half the time of this to boot.
I wonder what āloading timesā Kate was talking about.
Hmm, I think it felt unique but it also referred to games like Deponia, Firewatch, Puzzle Agent and certainly Broken Sword. Which chapter are you in right now?
That it takes a relatively long time to go from room to room? I thought that was well established.
Still 1 I think? Like I said, I havenāt spent that much time with it yet. Last night I read a short story.
I still have to finish my suit, but I imagine Iām close to āchapter twoā. No hints necessary, I havenāt really looked into it yet.
[Edited to reflect edit to quoted post.]
Yeah but how many seconds.
Spoiler tag yours, I did mine.
I was wrong. I had to use the in-game semi-hint system (spacebar) to find the missing piece without going on an extensive pixel hunt, the paint atomizer.
You shouldnāt read this: Hey you really should not! Last chance ā¦ 3 ā¦ 2 ā¦ 1 ā¦ 0.1 ā¦ The first time I was stuck, was when I needed the TV screen in the lobby, because I did not examine the place where it was located good enough. Based on such an experience you adapt and the game also felt less after it wanted you to hunt pixels. The big riddle at the end of the game did not make sense to me when I was playing the game and I solved it by trial and error. I also was stuck when I needed to get the right location because I did not look at the GUI good enough and missed a dimension.
You guys have me intrigued. I might have to buy this game over the holiday.