Those are usually my thought as well every time I find unused locations.
The code of MI1 contains several locations that didnāt make the cut and, along the years, Iāve read articles in which Ron states that both rooms and puzzle were removed from the game.
A lot of rooms in Monkey Island were cut and no one noticed.
I like the way you meet Otis, Sword Master and Meathook during regular puzzles, then hire them later. Builds a sense of friendship before they are needed. They arenāt just three random people you meet for the first time while look for a crew.
Still, I donāt remember any pre-recruitment puzzle that requires Meathook to be solved.
To me, the rooms in Melee forest always seemed randomly generated and in the article linked above, I have found that Ron states the same:
Back then, the randomly generated forest was cutting edge technology.
Did you mean that, despite the randomness, the maximum quantity of different generable rooms was 11 or so?
It is not random. Maybe he confused it with some other forest. We had random forests in Zak McKracken and in Monkey Island 2.
Maybe, as he continues with āDisk space was at a premium.ā, he wasnāt referring to the maze property after all, but to the technique of reusing the assets. In fact, they invented pseudo rooms to achieve exactly that.
No - the Ultimate Talkie is self contained. You can even transfer the Ultimate Talkie to a phone or tablet if you like - which doesnāt work with the SE!(just make sure you also include the extracted audio folders). For sure no need to keep the SE installation after building the UT.
One of the things I like the most about the last part of The Secret of Monkey Island is the correspondance between Herman Toothrot and the cannibals, that you discover via the messages left on various parts of the Island. Is one of those passages where the humouristic side of such adventures helps a lot in depicting a background story with a few simple notes (literally).
Theres a part I forgot about, right before you go into the alley and first meet Uncle Fester Shinytop. Thereās a mysterious voice that says āhey you, get over hereā. Do we ever find out what the voice was?
YouTube has conveniently suggested to me to watch the following video. I never did this thing in the game, so I loaded a savegame just to try and experience it.
You have no idea how I felt ashamed when, back then, MI2 was announced and I read the first teasing articles in the magazine. Everybody and their dog were talking about the return of the Voodoo Lady, this mesmerizing character who contributed so much to the atmosphere of the game, and I was like āWhat Voodoo Lady?ā
Added: not to excuse my dumbness, but I would say that not linking a character to any puzzle and making it completely optional could be considered a narrative flaw or at least a waste of resources.
Added 2: I also believe that no other character mentions the existence of the Voodoo Lady. So, she doesnāt seem very well integrated to the world. In MI2 itās very different, she is needed for puzzles and other characters acknowledge her existence.
I actually saved the rat back then in the nineties. I remember the lines of Otisā rant after. I probably made most of the things possible while being stuck on Melee Island for a long time, just wandering around. No internet walktroughs available back then.