Fatalities are such a dick move
Not as bigger dick move as spamming leg sweeps.
I did at the time, and while I was playing with my daughters a few days ago, I did it again just to show them but it seems that the humor was lost on them. They were more concerned about the fact that they had the right idea to solve the puzzle, but their father wasted it on a damn rat.
Never played the demo, I see.
It has its own little story. If you never played it, just do it now.
Iāve freed that rat every time Iāve played the game. What kind of reprehensible people are you, leaving that poor rat in a cell???
What is this demo of which you speak. Now i have something to look forward to!
I belong to the opposite kind of people: those who used the repellent on it.
Itās called Passport to Adventure. Or play the Amiga demo, if you prefer.
No, but Iāve read the reviews.
Update: Iām in hell!
In the VGA version, is the lava animated using Mark Ferrariās color cycling technique?
In all likelihood. When in motion, it looks exactly like that. And in the Amiga version it was not there because probably it required more memory than available. All the color cycling samples from Mark Ferrariās websites are made with at least a vga (256 colors) palette.
Considering that color cycling was invented to save memory and to avoid operations in memory, I would have said that the main issue implementing it in Amiga would have been the lack of color registers, not the lack of memory.
Yes. While teorically possible within a range of 32 colors (iām not a programmer, just comparing color cycling samples done for computers with EGA cards at the time), itās justifiable the lack of dedication for the Amiga that was never intended as a reference while developing any of the first two chapters. Amiga conversion does an incredible job but still looks like a simpler version, a derivation from the VGA one.
I checked the EGA version on a playtrough video and noticed that there are different color cycling effects (and in more places) compared to the VGA version.
Check also: Canvas Cycle: True 8-bit Color Cycling with HTML5 and Living Worlds in HTML5
The press release is amazing:
(so Guybrush is from old world and its price is $59.95 not $20!)
LUCASFILM GAMESā NEW GRAPHIC ADVENTURE DELIVERS SWASHBUCKLING MYSTERY AND
SALTY HUMOR.
CHICAGO, IL ā June 2, 1990 ā Lucasfilm Games today announced the Fall,
1990 release of THE SECRET OF MONKEY ISLANDā¢, a comedy set during the
āgolden ageā of piracy in the Caribbean. The gameās twisty plot leads our
hero, fresh from the Old World, on a hilarious, complex, swash-buckling
search for the fabled secret of Monkey Island. Like other Lucasfilm Games
graphic adventures, THE SECRET OF MONKEY ISLAND features cinematic
storytelling, high resolution graphics, and a unique point 'n click
interface.
The late 1600s were the best of times for pirates. Secure in their
Caribbean strongholds, they amassed huge fortunes, plundering shipments of
New World gold. Tales of pirate wealth attracted many adventurers, among
them our hero who lands in the port of Melee with high hopes, no money, and
an insatiable curiosity. If heās clever enough, he will win the confidence
of Meleeās pirates and soon find himself blown by the winds of fate toward
the terrifying and legendary Monkey Island ā an adventure that would chill
the bones of even the most bloodthirsty buccaneer.
THE SECRET OF MONKEY ISLAND is Lucasfilm Gamesā most ambitious graphic
adventure yet. Like its award-winning predecessor, INDIANA JONES(R) AND THE
LAST CRUSADE, it features high resolution graphics and special animation.
In addition, MONKEY ISLAND has proportional scaling in character animation,
innovative ācamera angles,ā and significant streamlining enhancements to
the acclaimed interface.
The player is treated to a wide variety of original entertaining puzzles.
Some take the form of dialogue, in which the player has to unravel hidden
meaning in hilarious repartee. āThe one-liners are more lethal than the
bad guys,ā explains Ron Gilbert, the gameās designer. Others are puzzles
in which clues and objects from diverse locations combine to advance the
player toward end game. Intriguing visual puzzles contribute as much to the
atmosphere of the game as they do to the challenge.
The first few puzzles in the game are relatively easy. More subtle ones
follow. āA first-time adventure gamer wonāt feel too frustrated by MONKEY
ISLAND,ā according to Gilbert, āand will experience the same level of
complexity and challenges in game play as in MANIAC MANSION⢠or INDY,
for example.ā
THE SECRET OF MONKEY ISLAND will release in the fourth quarter of 1990 for
IBM, Amiga, Atari St, and Macintosh personal computers. Suggested retail
price for all versions is $59.95.
Lucasfilm Games, a division of LucasArts Entertainment Company, is a
subsidiary of Lucasfilm Ltd., a leading entertainment and feature film
production company.
Donāt trust a text that was written by a public relations guy or the marketing department!
There are other design documents that seemed to suggest Guybrush arrived to the Caribbean from England.
Moreover, Threepwood is a surname in some P.G.Wodehouse novels set in England. So⦠Guybrush is a Brit.
As the vodoo lady is completely optional, I wonder if it can be considered ⦠a hint system!
And in this case, we canāt talk about a narrative flaw or a waste of resources.
(except that itās a hint system that the player may never discover. Thatās a flaw I guess )
I donāt remember: does the lady give informations which are essential for the story to make sense? In this case, she canāt be considered a hint system.
No. All key information is provided also by other characters in Melee.
I also remember reading this information in some old docs and I wondered: why did they assign to the character an American voice actor?
I always wondered: who tells you the yellow flowers can be used to put people asleep?