So, I’m stuck in the sewer. However, I can read the graffiti and I can find the name in the phone book (above ground). The problem is that I can’t call it. Here’s my situation…
Female agent stuck in sewer, male above ground.
Female agent has vacuum tube but got taken to the sewer before I could give it to the pigeons.
Water still flowing from hydrant so male agent cannot get to the Quickie Pal. I think.
Male agent has the dime coin but cannot give it to the female agent.
I cannot pass anything between the two agents, or get them talking, as I can’t get to that side of town. I also cannot get a spare vacuum tube from the former cake shop as there’s no dialog left.
Something you wrote makes me think you read the solution or asked for hints, but you still can’t find your way out.
I mean you know the quickie pal room might be useful, even if you haven’t seen it yet. So you know something you shouldn’t know.
Let me tell you this: don’t let the solution you read throw you off the course.
Explore the town.
Explore.
The solution is much easier than you think. I don’t wanna spoil it, since it is so easy you’ll blame yourself if I’ll reveal it.
Let me know.
I don’t know about the Quickie Pal…at least, not in the game. But I had a good search through this forum before posting, so I had an inkling that there might be a manhole/grating near the Quickie Pal, which I figured was in the part of town that I couldn’t access.
Same thing in Edna’s room (but on the other side)!
And let’s not forget about a certain puzzle (no spoilers please) in the first part of MI2 we were all stuck on. You know what I mean.
Well - blurring any potential spoilers as @tasse-tee still never played it and I’d like to have an unbiased fresh opinion on how devious this one really is:
It is the puzzle where you need to find a laundry ticket. If that doesn’t ring a bell, you either used a walkthrough, you played it on easy setting (not sure if that skips this puzzle?) or you’ve suppressed the traumatic memory
Indeed there is no scrolling involved, but the solution is equally slap your head
Yes it is! Unless you paid close attention during cutscenes perhaps. Also it is drawn in profile, making it less identifiable as a ladder.
Exactly, that’s the reason I didn’t get what you were referring to.
Anyway, I liked that puzzle, and didn’t find it unfair. A door which opens by itself so explicitly is too much intriguing not to be involved in one (or more than one) puzzle.